Deck & Commander Strategies

Hei Bai, Forest Guardian
Ramp into shrine cards and create spirit tokens that have evasion, aiming to build a wide board and leverage enchantment synergies for incremental advantage.

Iroh, Grand Lotus
Utilize flashback on instants, sorceries, and lessons from the graveyard to generate repeated value spells, controlling the board and outlasting opponents.

Ozai, the Phoenix King
Capitalize on unspent mana to gain flying and indestructibility, combining aggressive firebending mechanics with a large trampling body to dominate combat.

Sokka, Tenacious Tactician
Build a swarm of ally tokens through prowess triggers and casting non-creature spells, applying early and continuous pressure with menace creatures.
Gameplay Insights
- 1
Sokka leveraged non-creature spells aggressively to create tokens that pressure opponents early with menace and prowess synergy.
- 2
Iroh’s ability to flashback spells from the graveyard provided sustained card advantage and multiple opportunities to control the board.
- 3
Ozai’s mechanic of converting unspent mana to red mana and gaining indestructibility with sufficient mana made him a resilient late-game threat.
- 4
Hei Bai’s shrine-revealing ramp and spirit tokens created evasive blockers that complicated combat decisions for opponents.
- 5
Proper timing of board wipes and resource management was crucial to navigating the shifting tempo in this multi-commander battle.
Notable Cards
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Sanctum Weaver
Gameplay Summary
The game featured a dynamic four-player brawl with each commander showcasing their unique strengths.
Early on, Sokka, Tenacious Tactician established an aggressive board presence by creating multiple 1/1 ally tokens through casting non-creature spells, leveraging menace and prowess to pressure opponents.
Hei Bai, Forest Guardian, ramped by revealing shrine cards and generating elusive spirit tokens, setting up for a gradual board development that could outlast aggression.
Iroh, Grand Lotus, focused on value by enabling flashback on instant, sorcery, and lesson cards in the graveyard, creating multiple chances to reuse powerful spells and control the game pace.
Ozai, the Phoenix King, emerged as a formidable threat with a large trampling body and the ability to convert unspent mana into red mana, gaining flying and indestructible when holding six or more mana, making him difficult to remove once established. A key turning point was when Iroh began flashing back spells to maintain board control and card advantage, slowing down the aggressive pushes from Sokka and Hei Bai’s token swarm.
Meanwhile, Ozai’s resilience and haste allowed sudden bursts of damage that forced other players to react defensively.
The game’s momentum shifted several times, with board wipes and combat damage exchanges thinning the field.
Ultimately, the interplay between Iroh’s spell recursion and Ozai’s overwhelming presence created tension, while Hei Bai’s shrine synergy and token creation provided steady pressure.
The outcome hinged on managing resources and responding to each powerful commander’s threats in this high-tempo, multi-faceted slugfest.


























