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cEDH on the Combat Step Discord

Combat Step

Commanders featured in this video Reviewed & Verified

Deck Strategies

  • K'rrik, Son of Yawgmoth

    K'rrik, Son of Yawgmoth

    Utilizes Phyrexian mana to cast spells cheaply and leverages life payment as a resource to maintain tempo and pressure opponents, often deploying efficient black spells and creatures to control the board.

  • Niv-Mizzet, Visionary

    Niv-Mizzet, Visionary

    Focuses on drawing cards and dealing damage through spells and Niv-Mizzet’s abilities, aiming to leverage non-combat damage and spell triggers for incremental advantage and potential finishers.

  • Yuriko, the Tiger's Shadow

    Yuriko, the Tiger's Shadow

    Aggressively attacks with evasive ninjas that trigger card draws and damage, using ninjutsu and fear to apply pressure and disrupt opponents’ plans.

  • Sisay, Weatherlight Captain

    Sisay, Weatherlight Captain

    A toolbox commander that tutors and reanimates legendary permanents, aiming to assemble powerful combos or synergies by repeatedly casting key legendary creatures.

Gameplay Insights

  • 1

    Using Subtlety's evoke to bounce Treasonous Ogre back to the top of the library delayed a major threat but did not permanently remove it, highlighting the importance of timing and disruption.

  • 2

    Players carefully managed the incremental damage from Rolling Vortex, balancing the risk of damage to themselves with the benefit of pressuring opponents each turn.

  • 3

    The interaction of Yoro with fear and Sho Death Storehouse enabled aggressive combat steps that were difficult to block, applying consistent pressure.

  • 4

    Countering Underworld Breach early prevented a potential combo from triggering, demonstrating the critical role of timely interaction in cEDH games.

  • 5

    Life payment and damage from various sources (e.g., Rolling Vortex, Flame Rift) forced players to carefully consider each action's risk, emphasizing resource management under pressure.

Notable Cards

  • Treasonous Ogre

    Treasonous Ogre

  • Subtlety

    Subtlety

  • Underworld Breach

    Underworld Breach

  • Imperial Seal

    Imperial Seal

  • Flame Rift

    Flame Rift

Summary

The game opened with players establishing their mana bases and playing various utility lands and mana rocks. Early turns featured the deployment of key pieces such as Rolling Vortex, which began dealing incremental damage to all players each turn and punishing spell casts. Players carefully navigated the damage from Rolling Vortex while developing their boards with creatures and spells including Maum Wander and Treasonous Ogre. A pivotal moment arose when a player evoked Subtlety to bounce Treasonous Ogre back to the top of its controller's library, temporarily stalling its threat. Despite this, the Ogre was expected to return, causing tension as opponents debated how best to handle it. Subsequent turns saw aggressive plays including combat damage with evasive threats like Yoro with fear, supported by mana from Sho Death Storehouse, and significant life loss from repeated Rolling Vortex triggers. Players exchanged spells and countermagic, with one attempting to cast Underworld Breach, quickly countered to prevent a potential combo. The damage race intensified as multiple players were forced to take damage from Rolling Vortex and other effects, drawing cards to maintain resources. The game state remained dynamic with players balancing life totals, managing threats, and looking for openings to capitalize on their commanders' synergies and spells to close out the game.

Description

Playing cEDH on the Combat Step Discord