Deck & Commander Strategies
Laughing Jasper Flint
Steal creatures from opponents to build a large outlaw army and dominate the board through creature theft and synergy with outlaw triggers.
Zinnia, Valley's Voice
Create token copies of creatures with strong enter-the-battlefield effects to build a resilient and threatening board presence, while protecting the army with spells.
Vazi, Keen Negotiator
Generate and distribute treasure tokens to all players, then leverage treasure usage to punish opponents and gain value, ramping into powerful artifact and treasure-based synergies.
Flubs, the Fool
Utilize a landfall-centric deck that thrives on having an empty hand to draw and discard cards efficiently, while applying pressure with cheap creatures and equipment bonuses.
Gameplay Insights
- 1
The synergy between treasure token generators like Gala Greeter and Vazi, Keen Negotiator created a powerful economy that fueled multiple players' strategies simultaneously.
- 2
Temporary alliances and treasure sharing altered combat dynamics, allowing for tactical swings and resource denial.
- 3
Zinnia's ability to double creatures on cast amplified enter-the-battlefield effects, quickly escalating board threat levels.
- 4
Flubs' hand-empty mechanic combined with landfall triggers allowed for consistent card draw and efficient board development despite aggressive discard.
- 5
Generous Plunderer's menace and artifact damage synergy punished opponents who amassed artifacts, deterring unrestrained treasure use.
- 6
The use of equipment like Shadow Spear on Flubs added trample and lifelink, turning a modest creature into a significant combat threat.
Notable Cards
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Generous Plunderer
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Field of the Dead
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Magda, Brazen Outlaw
Gameplay Summary
The game began with a fast-paced and interactive setup, where players quickly established their board presence through mana ramp, treasure generation, and early creatures.
Laughing Jasper Flint focused on stealing creatures to build an outlaw army, while Zinnia, Valley's Voice leveraged her ability to create token copies of creatures with powerful enter-the-battlefield effects.
Flubs, the Fool played a landfall deck that capitalized on having no cards in hand to draw and discard effectively, while Vazi, Keen Negotiator aimed to generate and manipulate treasure tokens to gain advantages and punish opponents for using them. A pivotal moment occurred when multiple players formed temporary alliances and exchanged treasure tokens, creating a dynamic resource economy.
Vazi's ability to grant additional treasure tokens and the generous plunderer’s synergy with artifacts led to explosive treasure generation, enabling powerful plays and combat damage.
Meanwhile, Zinnia's army grew with multiple tokens, and Flubs equipped Shadow Spear to become a potent threat with trample and lifelink.
The game’s tension escalated as players balanced aggressive swings with strategic chump blocking and resource denial.
Ultimately, the interplay of treasure token manipulation, creature theft, and token army building defined the game’s flow and victory potential.