Deck & Commander Strategies
Magda, Brazen Outlaw
Generates large amounts of treasures to ramp and tutor for key artifacts, aiming for a fast artifact combo finish through treasure sacrifice and artifact synergies.
Najeela, the Blade-Blossom
Builds a wide army of warriors and attempts to lock opponents down with an infinite combat steps combo to close out the game quickly.
Sythis, Harvest's Hand
Utilizes enchantments to generate extensive card advantage and mana ramp, leveraging enchantress effects to out-resource opponents and grind out the game.
Tymna the Weaver & Malcolm, Keen-Eyed Navigator
Esper tempo deck that combines card draw, incremental advantage, and pirate synergies; uses treasure generation and stealing effects to control the board and set up a win through card advantage and disruption.
Gameplay Insights
- 1
Magda’s treasure generation was a powerful early-game engine but vulnerable to targeted artifact disruption such as Opposition Agent and Manglehorn.
- 2
Timna Malcolm's use of multiple attacks with menace and card draw triggers created strong pressure and resource advantage, especially when combined with Malcolm's treasure creation.
- 3
Stealing key creatures like Najeela using Gilded Drake was an effective way for Tymna Malcolm to weaken opponents’ win conditions while bolstering his own board.
- 4
The interaction between artifact ramp and enchantment-based card draw made for dynamic shifts in board state, highlighting the importance of timely removal and counterplay.
- 5
Players carefully balanced aggression and disruption, with treasure sacrifice and combat phases being pivotal moments for establishing board control and combo potential.
Notable Cards
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Magda, Brazen Outlaw
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Malcolm, Keen-Eyed Navigator
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Opposition Agent
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Gilded Drake
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Memory Jar
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Manglehorn
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Seal of Cleansing
Gameplay Summary
The game features a fast-paced cEDH match with four competitive decks led by Magda, Brazen Outlaw; Najeela, the Blade-Blossom; Sythis, Harvest's Hand; and Tymna the Weaver paired with Malcolm, Keen-Eyed Navigator.
Early turns saw aggressive ramp and artifact synergies, especially from Magda's mono-red treasure generation enabling quick artifact searches and combo setups.
Tymna Malcolm's Esper tempo deck focused on incremental advantage through card draw and disruption, leveraging Malcolm and Timna triggers to generate treasure and out-value opponents.
Sythis's enchantress strategy aimed to accumulate card advantage and mana through enchantments, while Najeela worked towards an infinite combat steps combo with warrior tokens, though her explosive potential was somewhat slower out of the gate compared to Magda and Tymna.
A pivotal moment occurred when Magda's treasure generation and artifact toolbox were disrupted by Ken's flash Opposition Agent, which exiled a key artifact and stalled Magda's combo attempts.
Tymna Malcolm maintained pressure through multiple attacks with menace creatures and card draw, eventually stealing key creatures like Najeela via Gilded Drake to further destabilize opponents.
The game’s tempo swings heavily revolved around treasure generation, artifact interactions, and timely disruption, with players racing to assemble combos or value engines to close out the game.