Commander Clash: Anything Goes | S10 E12 thumbnail Commander Clash: Anything Goes | S10 E12 thumbnail
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Commander Clash: Anything Goes | S10 E12

MTGGoldfish Commander

Commanders featured in this video Reviewed & Verified

Deck Strategies

  • Anowon, the Ruin Thief

    Anowon, the Ruin Thief

    A rogue tribal mill-aggro deck that combines evasive creatures with milling opponents' libraries to pressure and control the game.

  • Vorinclex, Monstrous Raider

    Vorinclex, Monstrous Raider

    Mono-green artifact deck focused on charge counters and artifact synergies to exponentially grow threats and dominate the board.

  • Selenia, Dark Angel

    Selenia, Dark Angel

    A life-loss-for-value deck that benefits from taking damage to trigger powerful effects and maintain board presence through resilience.

  • An unnamed Skeleton tribal deck

    A tribal skeleton deck aiming to leverage tribal synergies and continuous board presence despite the challenges of wraths and regeneration limitations.

Gameplay Insights

  • 1

    Vorinclex's synergy with charge counters and artifact support cards like Warren Clacks and Lux Cannon was a key theme in growing board presence.

  • 2

    Anowon's mill-aggro approach relied on efficient rogues and evasive creatures to steadily mill opponents while applying combat pressure.

  • 3

    Selenia's deck embraced a high-risk, high-reward strategy where life loss was a resource to gain incremental advantages rather than a liability.

  • 4

    The skeleton tribal deck faced inherent challenges due to modern wrath effects restricting regeneration, requiring resilience and careful timing.

  • 5

    Players carefully mulliganed and considered the balance between mana sources and impactful spells, especially regarding the use of modal double-faced cards.

  • 6

    The multiplayer dynamic caused players to prioritize threats and alliances, with early targeting discussions shaping the flow of the game.

Notable Cards

  • Vorinclex, Monstrous Raider

    Vorinclex, Monstrous Raider

  • Anowon, the Ruin Thief

    Anowon, the Ruin Thief

  • Selenia, Dark Angel

    Selenia, Dark Angel

  • Lux Cannon

    Lux Cannon

  • Power Conduit

    Power Conduit

Summary

The game began with four players piloting diverse and thematic decks, each vying for control using distinct strategies. Anowon, the Ruin Thief leveraged a rogue tribal mill-aggro approach, focusing on disrupting opponents by milling cards while applying pressure with evasive creatures. Vorinclex, Monstrous Raider led a mono-green artifact-centric deck emphasizing charge counters and artifact synergies, aiming to grow creatures and artifacts exponentially. Selenia, Dark Angel embraced a life-loss-for-value masochistic theme, thriving on taking damage to fuel powerful effects and create board presence. The fourth player, running a skeleton tribal deck, sought to capitalize on tribal synergies and resilience despite the inherent fragility of skeletons under modern wrath effects. Early turns involved careful mulligans and setting up board states, with players discussing the nuances of their card choices and strategies. As the game progressed, each deck started to showcase its core mechanics, with Vorinclex powering up artifacts and counters, Anowon milling and attacking, Selenia enduring damage to gain value, and the skeleton deck attempting to swarm and rebuild after setbacks. The gameplay featured thematic interactions such as artifact counter manipulation, life loss triggers, and milling pressure, leading to shifting board states and strategic targeting of threats. Although the transcript cuts off before a final conclusion, the game unfolded as a dynamic clash of archetypes, with each deck pursuing its unique win condition and adapting to the evolving multiplayer battlefield.

Description

Anowon, the Ruin Thief vs. Morophon, the Boundless vs. Selenia, Dark Angel vs. Vorinclex, Monstrous Raider

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