Deck Strategies
Ms. Bumbleflower
A group hug deck that boosts creatures and draws cards for all players, aiming to build up her own creatures with multiple buffs and flying to secure lethal damage.
Bello, Bard of the Brambles
Transforms high-cost artifacts and enchantments into large, indestructible creatures with haste, combining aggressive attacks with card draw and burn damage.
Hazel of the Rootbloom
Generates massive mana and copies tokens, especially squirrels, to swarm the board with multiples of powerful creatures and overwhelm opponents.
Zinnia, Valley's Voice
Creates and doubles many 1/1 tokens, giving them double strike to maximize combat damage and dominate the battlefield with a growing army of small creatures.
Gameplay Insights
- 1
Bello's animation of artifacts and enchantments into indestructible creatures with haste allowed for quick offensive pressure and consistent card draw.
- 2
Hazel's ability to create multiple token copies at each end step compounded her board presence and mana production, enabling exponential growth.
- 3
Ms. Bumbleflower's group hug style encouraged table interaction, providing buffs and card draw to all players but secretly building a lethal flying threat.
- 4
Zinnia used token duplication and combat tricks like double strike to rapidly increase damage output, forcing opponents to respond quickly or be overwhelmed.
- 5
Early token generation combined with mana ramp and artifact/enchantment synergy created multiple avenues for board dominance and adapting to opponent strategies.
Notable Cards
Bello, Bard of the Brambles
Hazel of the Rootbloom
Zinnia, Valley's Voice
Kindred Charge
Tireless Provisioner
Evolution Witness
Aether Channeler
Summary
The game opened with players developing their mana bases and casting early creatures and enchantments to set up their board states. Ms. Bumbleflower took on a group hug role, giving buffs and card draw to all players while planning to leverage her creatures' enhancements for lethal flying attacks. Bello, Bard of the Brambles focused on turning artifacts and enchantments into aggressive, indestructible creatures that draw cards and deal damage quickly, supported by equipment like Kindred Charge. Hazel of the Rootbloom generated large amounts of mana and token copies, especially squirrels, to overwhelm opponents with token swarm strategies. Zinnia, Valley's Voice aimed to flood the board with small tokens that could be doubled and given double strike for a powerful swarm and combat damage win condition. Key moments included Hazel's creation of token copies at the end of turns and the use of Ess's Chariot to produce cat tokens, which pressured opponents early. Bello's ability to animate artifacts and enchantments into formidable attackers accelerated his board presence and card advantage. Ms. Bumbleflower's group hug approach allowed her to support the table while building toward a flying, boosted creature strike. Zinnia's token generation and doubling effects began to stack, threatening a significant combat phase. The game revolved around each player's efforts to leverage their unique creature synergies and token strategies, balancing aggression with resource growth and card draw.