Decks Built Around Our 1st Pro Tour w/ @covertgoblue| Magic:The Gathering Commander Gameplay EP 13 thumbnail Blurred backdrop thumbnail

Decks Built Around Our 1st Pro Tour w/ @covertgoblue| Magic:The Gathering Commander Gameplay EP 13

The Washed Pro Commander Show profile icon
The Washed Pro Commander Show 14 EDH Gameplay videos

Commanders featured in this Gameplay Reviewed & Verified

Personality featured in this Gameplay

Decklists

Deck & Commander Strategies

  • Abigale, Eloquent First-Year

    Abigale, Eloquent First-Year

    Uses a hybrid black-white flying first-strike lifelink commander that can strip all abilities from a target creature on entering the battlefield, aiming to neutralize opposing threats while gaining incremental advantage with flying and lifelink.

  • Yidris, Maelstrom Wielder

    Yidris, Maelstrom Wielder

    Focuses on a cascade-based strategy inspired by a mid-range deck from the 2009 Shards of Alara block Pro Tour, aiming to chain multiple spells and generate value while disrupting opponents with discard and unearth synergies.

  • Nymris, Oona's Trickster

    Nymris, Oona's Trickster

    Leverages a flash flying creature that grants card selection and graveyard fill on opponents' turns, aiming to maintain constant card advantage and pressure opponents through incremental advantage.

  • Thrun, the Last Troll

    Thrun, the Last Troll

    Though not explicitly detailed, typically focuses on resilience and disruption with hexproof and regeneration abilities, aiming to outlast opponents and control the board through efficient creatures.

Gameplay Insights

  • 1

    Including cards from vintage sets like Homelands and Ice Age created unique power level disparities, showcasing the evolution of Magic over decades.

  • 2

    The ability of Abigale to remove all abilities from a creature on entry was a crucial tool for shutting down powerful opposing commanders and disrupting combos.

  • 3

    Yidris's cascade ability enabled chaining spells, providing explosive turns and card advantage that pressured opponents effectively.

  • 4

    Nymris's effect of filtering top cards on opponents' turns generated steady card advantage, enabling consistent resource replenishment and sustained pressure.

  • 5

    Players had to adapt to special deck-building restrictions requiring inclusion of original Pro Tour cards, which sometimes forced suboptimal card choices but also created interesting synergies.

  • 6

    The game highlighted the tension between older, underpowered cards and modern powerful interactions, emphasizing tempo and disruption as key factors in overcoming raw power disadvantages.

Notable Cards

  • Mesa Falcon

    Mesa Falcon

  • Abigale, Eloquent First-Year

    Abigale, Eloquent First-Year

  • Yidris, Maelstrom Wielder

    Yidris, Maelstrom Wielder

  • Nymris, Oona's Trickster

    Nymris, Oona's Trickster

  • Ancestral Recall

    Ancestral Recall

  • Cryptic Command

    Cryptic Command

  • Bitterblossom

    Bitterblossom

Gameplay Summary

The game features four Commander decks built around each player's first Pro Tour deck, creating a unique clash of vintage and modern strategies.

The players brought decks with cards from vastly different eras, ranging from 1996's Homelands and Ice Age sets to more recent Modern and Shards of Alara era cards, showcasing an interesting power creep dynamic.

Early gameplay involved players trying to stabilize and develop their boards with their distinct strategies, including a cascade theme, control elements, and disruptive creatures that stripped abilities.

The interaction between aggressive tempo plays, graveyard utilization, and ability nullification made for engaging turns. A key turning point came when players started leveraging their commanders' unique abilities to disrupt opponents and generate card advantage.

One player used a commander that could neutralize threats by removing all abilities from creatures, effectively shutting down key enemy commanders or utility creatures.

Another focused on cascading spells to generate board presence and value, while others relied on niche synergies from their original Pro Tour decks.

The match's tension rose as players sought to draw signature cards from their original sets to fulfill the special deck-building restrictions, with some cards being critical to turning the tide.

The game likely concluded with a combination of card advantage, tempo swings, and well-timed ability nullifications determining the winner.

Watch on YouTube