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The Stomping Grounds: Gitrog vs Sythis vs Myrkul vs Renari / High Power Commander Gameplay

Jurassic Magic

Commanders featured in this video Reviewed & Verified

Deck Strategies

  • Sythis, Harvest's Hand

    Sythis, Harvest's Hand

    Voltron enchantment-based strategy focused on equipping and enchanting Sythis to create a large, evasive attacker that draws cards and controls the board through combat damage triggers.

  • The Gitrog Monster

    Sacrifice and value engine deck that plays big creatures and sacrifices them to draw cards and generate advantage, often leveraging land and graveyard synergies.

  • Myrkul, Lord of Bones

    Myrkul, Lord of Bones

    Sacrifice theme deck that recurs creatures as enchantments, generating value through repeated sacrifices and board presence.

  • Renari, Merchant of Marvels

    Renari, Merchant of Marvels

    Tempo deck that plays creatures at instant speed with flash and reduces the cost of dragon spells, aiming to outpace opponents and apply pressure early.

  • Acolyte of Bahamut

    Acolyte of Bahamut

    Support commander providing additional tempo and synergy with the main deck strategies, likely enhancing spellcasting and board control.

Gameplay Insights

  • 1

    Sythis's combination of enchantments and equipment rapidly increased her power and toughness, making her a critical threat that dominated combat.

  • 2

    Players used sacrifice outlets and recursion (such as Eldritch Evolution and sacrificing creatures to ramp) to maintain board presence and value, but couldn't keep pace with the growing Voltron threat.

  • 3

    Removal and blockers were focused on key creatures like Orcish Bowmasters, but the synergy and card draw fueling Sythis proved overwhelming.

  • 4

    Renari's tempo strategy with flash creatures and cost reduction showed early promise but was eventually outmatched by Sythis's raw power.

  • 5

    The use of utility lands like Ramunap Excavator allowed graveyard plays to enable additional value and recursion layers.

Notable Cards

  • Sythis, Harvest's Hand

    Sythis, Harvest's Hand

  • Orcish Bowmasters

    Orcish Bowmasters

  • Ethereal Armor

    Ethereal Armor

  • Walking Ballista

    Walking Ballista

  • Ramunap Excavator

    Ramunap Excavator

  • Haywire Mite

    Haywire Mite

  • Wild Growth

    Wild Growth

  • Birds of Paradise

    Birds of Paradise

  • Daybreak Coronet

    Daybreak Coronet

Summary

The game started with players establishing their mana bases and early ramp creatures, such as Elvish Mystic and Birds of Paradise. Sythis, Harvest's Hand focused on a Voltron strategy, equipping and enchanting her commander to grow a massive threat with first strike and reach, supported by card draw from combat damage triggers. Renari, Merchant of Marvels played a tempo-oriented deck with flash creatures and reduced dragon spell costs, while Myrkul, Lord of Bones utilized a sacrifice theme, recurring creatures as enchantments for value. The Gitrog Monster focused on sacrificing big creatures for card draw and value generation. A key turning point was when Sythis grew into a formidable attacker with multiple enchantments, including Ethereal Armor and Songbird Invocation, resulting in a massive 14/5 first strike creature that could draw cards and threaten lethal damage. Attempts to remove Sythis's threats were countered by timely sacrifices and reanimation effects, but eventually Sythis dealt lethal damage to key players. Myrkul's sacrifice and recursion theme was present but less impactful as the game progressed, while Renari's tempo plays slowed down in the midgame. The game concluded with Sythis's overwhelming board presence and damage output making it difficult for opponents to recover, securing the win condition through combat damage with a highly enchanted Voltron commander.

Description

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