Deck Strategies
Tevesh Szat, Doom of Fools
Utilizes artifact synergies to generate card advantage and storm-like combo finishes by sacrificing artifacts and casting multiple spells in a turn.
Kraum, Ludevic's Opus
Focuses on controlling the game with counterspells and card draw while applying pressure and setting up combos that leverage his prowess for card advantage.
Kinnan, Bonder Prodigy
Aims to ramp aggressively with mana dorks and generate large amounts of mana to execute infinite combos or massive spells quickly.
Kenrith, the Returned King
A versatile combo/control deck that uses Kenrith's abilities to manipulate the board state, generate value, and enable various combo lines for a quick win.
Gameplay Insights
- 1
Sacrificing Guilty Drake with Tevesh Szat to draw multiple cards was a critical card advantage play.
- 2
Using Pact of Negation on opponents' key spells allowed protection of combo pieces and maintained tempo.
- 3
The combination of Jeweled Lotus and Max Opal enabled Kinnan to generate a large mana pool early, accelerating the combo setup.
- 4
Opposition Agent effectively disrupted tutors and combo assembly, forcing players to adapt their sequencing.
- 5
Players carefully managed life loss from lands like City of Brass and spells like Dark Ritual to maximize early mana without risking early defeat.
- 6
Stacking and ordering cards with Scroll Rack helped refine the top of the library to find necessary combo pieces quickly.
- 7
Veil of Summer was used proactively to protect crucial spells against counterspells and discard effects.
Notable Cards
Veil of Summer
Pact of Negation
Opposition Agent
Jeweled Lotus
Imperial Recruiter
Scroll Rack
Training Grounds
City of Brass
Birds of Paradise
Summary
The game began with all four players quickly developing their boards through ramp and card draw, each showcasing their deck's unique capabilities. Early turns featured efficient mana acceleration such as Birds of Paradise, City of Brass, and various dual lands, enabling explosive starts. Tevesh Szat leveraged artifact synergies and card draw spells to sculpt his hand, while Kinnan focused on mana dorks and mana-producing creatures to fuel his combos. Kraum, Ludevic's Opus, and Kenrith, the Returned King, similarly aimed to establish control and prepare their combo potential. Key turning points included Tevesh Szat's sacrifice of Guilty Drake to draw multiple cards and the deployment of interaction like Veil of Summer and Pact of Negation to protect critical plays. One player successfully disrupted opponents' plans using opposition agent and timely counters, slowing the game to a more controlled pace. Kinnan made a notable explosive mana turn involving Max Opal, Jeweled Lotus, Imperial Recruiter, and Oxide, setting up for a potential big combo. The game demonstrated intense interaction, with players carefully sequencing spells, managing life totals, and holding up counters. The final win condition appeared to revolve around assembling and protecting a combo that could generate infinite mana or massive damage, with the game concluding abruptly after a player achieved the necessary sequence.