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Commanders featured in this video Reviewed & Verified

Deck Strategies

  • Urza, Lord High Artificer

    Urza, Lord High Artificer

    Utilizes artifact-based mana acceleration and card draw to assemble combos quickly, leveraging artifact synergies and tutoring to maintain control and execute a fast win.

  • Kinnan, Bonder Prodigy

    Kinnan, Bonder Prodigy

    Focuses on ramping mana through mana dorks and artifacts, then generating large amounts of mana to cast powerful spells and combos, often using creature-based synergies.

  • Niv-Mizzet, Parun

    Niv-Mizzet, Parun

    Relies on drawing cards and dealing damage through Niv-Mizzet's triggered abilities, controlling the board with spells and counterspells while assembling combos.

  • Thrasios, Triton Hero

    Thrasios, Triton Hero

    A value engine that provides card filtering and mana ramp, often paired with other commanders or combo pieces to find critical cards and generate infinite mana combos.

  • Sisay, Weatherlight Captain

    Sisay, Weatherlight Captain

    Uses legendary creature synergy to tutor and cheat powerful legendary permanents into play, often assembling game-winning combos or controlling the board with key legendary creatures.

  • Krark, the Thumbless

    Krark, the Thumbless

    Exploits Krark's coin flip abilities to generate value and chaos, often paired with spells and artifacts that benefit from repeated casting and random effects.

  • Stella Lee, Wild Card

    Stella Lee, Wild Card

    Likely utilizes a flexible or toolbox style with a wild card theme, adapting to threats and assembling combos based on available cards and board state.

Gameplay Insights

  • 1

    Flickering Dockside Extortionist to generate multiple treasures was a key resource acceleration play, ramping mana and pressuring opponents.

  • 2

    Using Opposition Agent to disrupt tutoring effects effectively slowed down opponents' combo assembly.

  • 3

    Players carefully managed their mana crypt and vault payments to maximize card draw while avoiding damage.

  • 4

    Green Sun's Zenith was used strategically to fetch artifact hate like Manglehorn, aiming to curb artifact-based combos.

  • 5

    Players openly negotiated conditional card draws and shared information to coordinate interaction and prevent combos from resolving.

  • 6

    The sequencing of artifact activation and flicker effects was critical to maintaining board presence and resource advantage.

Notable Cards

  • Mana Crypt

    Mana Crypt

  • Mana Vault

    Mana Vault

  • Arcane Signet

    Arcane Signet

  • Sensei's Divining Top

    Sensei's Divining Top

  • Dockside Extortionist

    Dockside Extortionist

  • Opposition Agent

    Opposition Agent

  • Green Sun's Zenith

    Green Sun's Zenith

  • Manglehorn

    Manglehorn

  • Yavimaya Coast

    Yavimaya Coast

  • Glint-Eye Nephilim

    Glint-Eye Nephilim

Summary

The game featured a high-powered cEDH meta with commanders like Urza, Lord High Artificer, Kinnan, Bonder Prodigy, and Sisay, Weatherlight Captain. Early turns saw players establishing mana acceleration with artifacts such as Mana Crypt, Mana Vault, and Arcane Signet, alongside drawing engines like Sensei's Divining Top. Urza's player aggressively developed the board with artifact synergies and utilized tutoring effects to find key pieces, including opposition agent to disrupt opponents. Meanwhile, players with green commanders like Kinnan and Sisay leveraged green sun's Zenith to search for interaction and pivotal creatures like Manglehorn to handle artifact threats on the board. A notable turning point occurred when artifact-based treasure generation and flicker effects (notably flickering Dockside Extortionist) were used to flood the board with resources. Despite significant treasure generation and card draw, one player acknowledged they could not secure a win immediately, emphasizing the tight balance of power and interaction at the table. The game continued with players carefully sequencing their plays and responses, including opposition agents stealing tutors and green sun fetching artifact hate to disrupt key combos. The game state was dynamic with significant resource management and strategic interaction shaping the flow of turns, though a clear winner had not yet emerged in the portion covered.

Description

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