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Commander Runde | #04 German | Magic the Gathering | Magic Mana

Magic Mana ∙ 🇩🇪 German


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Queen Marchesa

    Queen Marchesa

    Aggressively maintain the monarch status to gain incremental advantages and create hasty, deathtouch Human tokens to pressure opponents and control combat.

  • Leinore, Autumn Sovereign

    Leinore, Autumn Sovereign

    Build a board with creatures having different powers, using +1/+1 counters and land ramp to generate card advantage and overwhelming board presence.

  • Bruenor Battlehammer

    Bruenor Battlehammer

    Leverage Humans and equipment synergy to buff creatures, enabling strong, evasive attackers that deal significant damage quickly.

  • Athreos, God of Passage

    Athreos, God of Passage

    Use life payment mechanics and creature recursion to maintain board presence and pressure opponents’ life totals through repeated threats.

Gameplay Insights

  • 1

    Maintaining the monarch status with Queen Marchesa was pivotal, forcing opponents to decide between paying life or losing board control.

  • 2

    Athreos’s ability to return creatures to hand when other creatures die created continuous pressure and card advantage through opponent life payments.

  • 3

    Leinore’s requirement to have creatures with different powers influenced blocking and attacking decisions, enhancing the board’s resilience and card draw.

  • 4

    Leon’s focus on equipping creatures and leveraging Humans for incremental buffs enabled a sudden, high-damage attack that was key in threatening elimination.

  • 5

    Players generally prioritized attacking the monarch (Sandra) due to her aggressive board state, highlighting the political tension intrinsic to Commander games.

  • 6

    Key enchantments and artifacts like Relief of the Chosen and Helm of the Host contributed to sustaining pressure and boosting combat effectiveness.

Notable Cards

  • Queen Marchesa

    Queen Marchesa

  • Athreos, God of Passage

    Athreos, God of Passage

  • Leinore, Autumn Sovereign

    Leinore, Autumn Sovereign

  • Bruenor Battlehammer

    Bruenor Battlehammer

  • Champion of the Parish

    Champion of the Parish

  • Gray Merchant of Asphodel

    Gray Merchant of Asphodel

  • Helm of the Host

    Helm of the Host

Gameplay Summary

The game began with each player developing their board state carefully, with Sandra using Queen Marchesa to create an aggressive board presence featuring Humans with haste and deathtouch, while Martin with Athreos used creatures that return to hand unless opponents pay life, enabling resilience.

Marc’s Leinore deck leveraged +1/+1 counters and mana ramp from lands to build a board of creatures with different power values, and Leon’s Bruenor deck focused on equipment and human synergy to bolster his army.

Early turns featured incremental board development and positioning, with Queen Marchesa’s monarch advantage and aggressive creatures applying pressure across the table. A pivotal moment came when Sandra's Queen Marchesa became the monarch and swung with a 6/6 deathtouch commander, forcing opponents to respond.

Martin’s Athreos enabled repeated value by threatening opponents with life payments or creature recursion.

Marc capitalized on Leinore’s abilities to build up a board that generated card advantage and mana ramp, eventually deploying powerful creatures and key enchantments that boosted his team’s presence.

Leon focused on equipping creatures for evasive attacks and leveraging Humans for incremental buffs, culminating in a lethal 25 damage strike with a large equipped human. The game’s decisive phase revolved around aggressive commander attacks and strategic blocking decisions.

Despite Leon’s strong burst damage, the political tension around Queen Marchesa’s threat kept players cautious.

Athreos’s life payment mechanics added pressure to opponents’ life totals, while Leinore’s board presence and ramp threatened long-term dominance.

Ultimately, the game showcased a dynamic balance of aggressive tempo, resource recursion, and board synergy, with players needing to weigh attacking the monarch or other threats carefully.

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