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cEDH Gameplay feat Lemora’s Cards! Tevesh/Thrasios vs Rog/Thras vs Esika vs Talion

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Commanders featured in this video Reviewed & Verified

Decklists

Deck Strategies

  • Tevesh Szat, Doom of Fools Thrasios, Triton Hero

    Thrasios, Triton Hero and Tevesh Szat, Doom of Fools

    Utilizes Doomsday to set up powerful piles and combos, leveraging Tevesh's ability to crack the pile and Thrasios’s card draw to maintain advantage and find combo pieces.

  • Rograkh, Son of Rohgahh

    Rograkh, Son of Rohgahh

    Ramp into large mana bases using Gaia's Cradle and flexible tutors like Trophy Mage to fetch mana rocks or win conditions, aiming to build a big mana engine for explosive plays.

  • Talion, the Kindly Lord

    Talion, the Kindly Lord

    Focuses heavily on self-mill and reanimation to assemble a Thrasios-Oracle combo, using artifact ramp and card draw to dig through the deck efficiently.

  • Esika, God of the Tree // The Prismatic Bridge

    Esika, God of the Tree // The Prismatic Bridge

    Relies on artifact ramp and value creatures, using The Prismatic Bridge to cheat key permanents into play and maintain board control while disrupting opponents.

Gameplay Insights

  • 1

    Eli's use of Mental Misstep and timely counterspells to protect early ramp and spells was critical in maintaining board presence.

  • 2

    Matthew's exploitation of Gaia's Cradle combined with Candelabra of Cosmotes allowed for massive untapping of mana sources, enabling large X spell casts and combo setups.

  • 3

    Corbin’s packed counters and Force of Negation were pivotal in disrupting opponents' combo attempts, especially negating Finale of Devastation and other key spells.

  • 4

    The repeated triggering of Ristic Study created a dynamic card draw engine benefiting multiple players, which required careful timing of triggers and responses.

  • 5

    J-Rock’s strategic use of Talion’s ETB choosing number two slowed down opponents’ tempo by phasing out threats and controlling the board state.

  • 6

    The game featured complex stack interactions involving chaining counterspells and bounce effects which shifted the momentum multiple times.

Notable Cards

  • Doomsday

    Doomsday

  • Thrasios, Triton Hero

    Thrasios, Triton Hero

  • Tevesh Szat, Doom of Fools

    Tevesh Szat, Doom of Fools

  • Rograkh, Son of Rohgahh

    Rograkh, Son of Rohgahh

  • Talion, the Kindly Lord

    Talion, the Kindly Lord

  • Esika, God of the Tree // The Prismatic Bridge

    Esika, God of the Tree // The Prismatic Bridge

  • The Prismatic Bridge // The Prismatic Bridge

    The Prismatic Bridge // The Prismatic Bridge

  • Trophy Mage

    Trophy Mage

  • Cloudstone Curio

    Cloudstone Curio

  • Lion's Eye Diamond

    Lion's Eye Diamond

  • Mana Crypt

    Mana Crypt

  • Finale of Devastation

    Finale of Devastation

  • Mental Misstep

    Mental Misstep

  • Force of Negation

    Force of Negation

Summary

The game started with aggressive ramp and card draw spells from all players, quickly establishing the board state. Eli on Thrasios and Tevesh Szat used a Doomsday combo setup with intense tutoring and pile cracking to control the game flow. Matthew piloted Rograkh, Son of Rohgahh, focusing on ramping into big mana sources like Gaia's Cradle and utilizing flexible tutors such as Trophy Mage to fetch mana rocks and win conditions like Cloudstone Curio. Corbin on Talion, the Kindly Lord, aimed for a self-mill and reanimation strategy, targeting a Thrasios-Oracle combo for a decisive finish. J-Rock played Esika, God of the Tree // The Prismatic Bridge, emphasizing artifact ramp and interaction to maintain tempo and disrupt opponents. The mid-game featured intricate interactions involving multiple Ristic Study triggers, counterspells like Force of Negation, and powerful artifacts such as Lion's Eye Diamond and Mana Crypt to generate explosive mana. Key plays included casting Finale of Devastation with high X value, utilizing Candelabra of Cosmotes to untap key mana sources, and tactical use of spells like Mental Misstep and Pact of Negation to protect combos and board presence. The game’s momentum shifted several times due to well-timed counterspells and removal, but ultimately the players sought to assemble Thrasios-Oracle or other infinite mana combos to end the game.