MTG Quintessential Commander #11 | Toggo/Kodama v Yurlok v Liesa v Kelsien | 4-player EDH gameplay thumbnail Blurred backdrop thumbnail
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MTG Quintessential Commander #11 | Toggo/Kodama v Yurlok v Liesa v Kelsien | 4-player EDH gameplay

Quintessential MTG


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Liesa, Shroud of Dusk

    Liesa, Shroud of Dusk

    Punish opponents by draining life whenever they cast spells or when Liesa gains life, leveraging lifelink and damage reflection effects to control the board and win through life loss.

  • Toggo, Goblin Weaponsmith Kodama of the East Tree

    Toggo, Goblin Weaponsmith and Kodama of the East Tree

    Generate infinite mana rocks by repeatedly bouncing and replaying lands, enabling huge mana production and setting up for a powerful late-game mana sink or combo finish.

  • Kelsien, the Plague

    Kelsien, the Plague

    Utilize ping damage combined with deathtouch to control creatures and accumulate experience counters, aiming to win through commander damage and incremental board control.

  • Yurlok of Scorch Thrash

    Yurlok of Scorch Thrash

    Ramp mana quickly with mana doublers and then punish opponents by forcing them to lose life equal to their unused mana, supplemented with large spells and mana sinks to survive and close out the game.

Gameplay Insights

  • 1

    The infinite mana rock combo with Toggo and Kodama created a significant mana advantage, allowing for explosive plays and equipment shenanigans.

  • 2

    Liesa's strategy of using lifelink triggers combined with Viscopa Guildmage's second ability to double opponents' life loss was a key moment in draining multiple players simultaneously.

  • 3

    Kelsien's timely pinging and trading of creatures helped maintain board presence and generate experience counters, slowly edging towards a commander damage victory.

  • 4

    Yurlok's use of mana doublers to generate surplus mana that opponents couldn't utilize effectively was a unique approach to dealing damage indirectly, forcing opponents into difficult resource management.

  • 5

    Valduk, Keeper of the Flame was leveraged to create haste elementals, providing a sudden offensive push that threatened other players.

  • 6

    Players made careful use of land taxes and fetch lands to maintain resource consistency, ensuring smooth execution of their combo and synergy-driven strategies.

Notable Cards

  • Liesa, Shroud of Dusk

    Liesa, Shroud of Dusk

  • Toggo, Goblin Weaponsmith

    Toggo, Goblin Weaponsmith

  • Kodama of the East Tree

    Kodama of the East Tree

  • Kelsien, the Plague

    Kelsien, the Plague

  • Yurlok of Scorch Thrash

    Yurlok of Scorch Thrash

  • Valduk, Keeper of the Flame

    Valduk, Keeper of the Flame

  • Obsidian Fireheart

    Obsidian Fireheart

  • Weathered Wayfarer

    Weathered Wayfarer

  • Helix Pinnacle

    Helix Pinnacle

  • Arcane Signet

    Arcane Signet

  • Azusa, Lost but Seeking

    Azusa, Lost but Seeking

Gameplay Summary

The game featured a dynamic four-player Commander battle with each deck leveraging unique and unconventional win conditions.

Early on, Liesa, Shroud of Dusk focused on punishing opponents for casting spells and gaining life, using lifelink and damage doubling effects to drain life from all players.

Toggo, Goblin Weaponsmith and Kodama of the East Tree generated infinite mana rocks through a clever bounce land combo, setting up massive mana production.

Meanwhile, Kelsien, the Plague aimed to progressively ping opponents' creatures and gain experience counters to deal commander damage, while Yurlok of Scorch Thrash employed mana doubling and mana sink spells to outlast opponents through overwhelming resources and damage from unused mana.

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