Deck Strategies
Gishath, Sun's Avatar
Ramp aggressively and deploy a large number of dinosaurs in a single turn to trigger Gishath’s damage ability, clearing blockers and gaining life to dominate combat.
Inalla, Archmage Ritualist
Utilize wizard tribal synergies to copy creatures and generate value through recursion and repeated triggers, creating tokens and generating card advantage.
Vial Smasher the Fierce / Ikra Shidiqi, the Usurper
Leverage Vial Smasher’s random damage triggers on casting spells combined with Ikra’s life gain from damage dealt to control the board and pressure opponents.
Mairsil, the Pretender
Use Mairsil’s ability to exile and recast opponent’s creatures or artifacts to generate value and disrupt opponents while maintaining a flexible toolbox.
Gameplay Insights
- 1
Sean’s use of Cloudstone Curio and Puppeteer Clique to continuously return creatures to hand created multiple triggers and board presence, maximizing Inalla’s wizard synergies.
- 2
Matt’s timing in casting multiple dinosaurs simultaneously triggered Gishath’s combat ability, allowing him to clear blockers and gain significant life, turning the tide in his favor.
- 3
Trevor’s Bane of Progress play was a pivotal board wipe that removed crucial artifacts and enchantments, forcing opponents to adapt quickly while strengthening his board.
- 4
The political use of Magus of the Wheel by Sean refilled hands and reshaped resource distribution, triggering shifts in player priorities and interactions.
- 5
Vial Smasher’s random damage triggers consistently pressured opponents, with strategic targeting amplifying its impact on the game state.
Notable Cards
Cloudstone Curio
Puppeteer Clique
Necromancer's Familiar
Sylvan Library
Druid of the Anima
Urza's Incubator
Bane of Progress
Magus of the Wheel
Summary
The game started with each player setting up their mana base and early plays reflecting their deck strategies. Early turns saw the deployment of various ramp and utility creatures, including Sean using Inalla's wizard synergy to create copies and generate card advantage through Cloudstone Curio and Puppeteer Clique interactions. Matt's Gishath deck focused on assembling a dinosaur army, ramping with Sylvan Library, Druid of the Anima, and Urza's Incubator while casting multiple dinosaurs in one go to gain life and apply pressure. Trevor’s Vial Smasher deck leveraged aggressive damage triggers and removal spells, dealing consistent damage to opponents each turn. As the game progressed, board states fluctuated with strategic combat and removal spells. Shawn capitalized on Inalla’s wizard tribal synergies, continuously generating zombie tokens through Necromancer interactions and Cloudstone Curio recursion. Matt's Gishath deck achieved a critical moment by playing multiple dinosaurs in a single turn, maximizing the impact of Gishath’s combat damage triggers to gain life and remove threats. Trevor disrupted the board with Bane of Progress, destroying artifacts and enchantments and applying +1/+1 counters to his creatures. The political dynamics intensified as Sean cast Magus of the Wheel to refill hands, prompting various players to leverage their resources and interact aggressively. The game demonstrated a strong interplay of tribal synergies, damage triggers, and resource management with multiple commanders impacting the flow.