Deck & Commander Strategies

Kenrith, the Returned King
A five-color midrange/control deck leveraging powerful card advantage engines like Dosan's Oracle and combo enablers such as Underworld Breach and Ad Nauseam to close out the game.

Tymna the Weaver / Halana, Kessig Ranger
A disruption and combo deck aiming to control opponents early with targeted removal and spells like Air Strike, then assemble the Protean Hulk graveyard combo for a quick creature kill.

Tymna the Weaver / Kraum, Ludevic's Opus
A four-color control/combo deck focused on drawing cards and generating value to set up a combo kill or overwhelm opponents with powerful spells and creatures.

Animar, Soul of Elements
An aggressive creature-focused deck that builds incremental advantage through synergy creatures like Walking Ballista and Ancestral Statue, using Animar's growth to pressure opponents and execute combos or damage.
Gameplay Insights
- 1
Players carefully sequenced their plays around Rhystic Study and other taxing effects to maximize card advantage while limiting opponents’ mana development.
- 2
The early crack of lands and targeted pings from pieces like Workers' Bow were used strategically to control key creatures and slow down combo setups.
- 3
A critical moment involved a Force of Will countering a potentially game-changing spell, highlighting the high tension and disruption present in the meta.
- 4
Missteps in timing and priority, such as casting Necromancy at sorcery speed instead of instant, prevented some players from capitalizing on their combos immediately.
- 5
The Protean Hulk combo setup was met with removal and pinging effects, demonstrating the importance of interaction to prevent explosive turns.
Notable Cards
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Underworld Breach
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Ad Nauseam
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Protean Hulk
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Rhystic Study
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Mystic Remora
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Grand Abolisher
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Force of Will
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Wheel of Fortune
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Walking Ballista
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Ancestral Statue
Gameplay Summary
The game started with Kenrith setting up a mana base and playing early ramp and utility creatures, aiming to support his five-color strategy that leverages Dosan's Oracle and combo pieces like Underworld Breach and Ad Nauseam.
Dro piloting Tymna and Halana focused on controlling the board with disruption like Air Strike and assembling a Protean Hulk combo for a creature-based kill.
Enoch, playing a blue-based four-color Tymna/Kraum deck, sought to capitalize on card advantage and powerful spells to overwhelm opponents.
Tim playing Animar relied on a creature-heavy strategy, using synergy pieces like Walking Ballista and Ancestral Statue to gain incremental advantage and pressure the table with his aggressive creatures. Early turns saw players establishing their mana bases and drawing cards with spells like Rhystic Study and Mystic Remora, while combat was carefully navigated to avoid early elimination.
A key moment occurred when a Protean Hulk was fetched and discarded, setting up a potential graveyard combo kill, but opponents responded by using mass removal and ping effects from creatures like Workers' Bows and Grand Abolisher to keep aggression in check.
The tension increased as players tried to balance resource development with disruption, highlighted by a forceful Wheel of Fortune and a timely Force of Will to counter a critical spell.
The game was poised for a high-impact play from Animar or a combo from Tymna/Halana, but missteps in sequencing and responses meant the board remained balanced without a decisive finish during this segment.





































