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Locust God vs Freyalise vs Ezuri vs Dromar EDH / CMDR game play for Magic: The Gathering

MTG Muddstah

Commanders featured in this video Reviewed & Verified

Decklists

Deck Strategies

  • Ezuri, Claw of Progress

    Ezuri, Claw of Progress

    Utilizes elf synergies and experience counters to grow creatures large and draw cards, enabling explosive combat phases and combo potential with infinite mana generation.

  • The Locust God

    The Locust God

    Focuses on card draw, control through bounce and counterspells, and generating insect tokens to overwhelm opponents gradually.

  • Freyalise, Llanowar's Fury

    Freyalise, Llanowar's Fury

    Ramp and mana generation using Guy's Cradle and experience counters to produce large amounts of mana and tokens, aiming to flood the board and control the game state.

  • Dromar, the Banisher

    Dromar, the Banisher

    Midrange value with bounce effects and control elements, supporting a tempo-based approach that disrupts opponents while establishing a resilient board.

Gameplay Insights

  • 1

    Trevor’s use of Guy's Cradle and experience counters to generate vast mana and tokens was a major turning point, enabling a wide board presence.

  • 2

    Matt's assembly of infinite green mana combos with Heritage Druid, Elvish Promenade, and Wild Pair allowed him to cast powerful spells like overloaded Cyclonic Rift, shifting the momentum decisively.

  • 3

    The interaction of removal spells targeting mana artifacts like Soul Ring early on forced players to adapt, impacting ramp consistency.

  • 4

    Mike’s Locust God deck balanced card draw and control with bounce spells and counters, maintaining pressure despite board wipes.

  • 5

    Matt’s use of Skullclamp to draw multiple cards off small tokens was crucial in gaining card advantage and fueling combo pieces.

  • 6

    The timing of counterspells such as Dream Fracture and Cryptic Command effectively disrupted key spells, influencing the flow of the game.

Notable Cards

  • Divinity of Pride

    Divinity of Pride

  • Cyclonic Rift

    Cyclonic Rift

  • Archfiend of Depravity

    Archfiend of Depravity

  • Sage of Hours

    Sage of Hours

  • Heritage Druid

    Heritage Druid

  • Elvish Promenade

    Elvish Promenade

  • Wild Pair

    Wild Pair

  • Song of the Dryads

    Song of the Dryads

  • Cryptic Command

    Cryptic Command

  • Eternal Witness

    Eternal Witness

  • Skullclamp

    Skullclamp

Summary

The game started with all players developing their mana bases and early board presence, with key ramp and utility creatures like Arbor Elf, Priests of Titania, and various elves enabling explosive growth. Early interaction included targeted removal of key artifacts such as Soul Ring, which was promptly replaced or mitigated. Trevor’s Freyalise deck leveraged Guy's Cradle and experience counters to produce massive amounts of mana and tokens, while Matt’s Ezuri deck sought to grow elves and build experience counters to enable powerful combat phases and card draw. Mike’s Locust God deck focused on card draw and control elements, including Cryptic Command and bounce effects to maintain board presence.

Description

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Locust God: tappedout.net/mtg-decks/the-locust-god-commandeth Freyalise: tappedout.net/mtg-decks/the-elvish-bathhouse Ezuri: tappedout.net/mtg-decks/eazy-e-1 Dromar: tappedout.net/mtg-decks/dromar-edh-2018

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►This game was filmed at Family Fun Hobbies in Hamilton, New Jersey

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“Brandenburg No4” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 creativecommons.org/licenses/by/3.0

“Monkeys spinning monkeys” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 creativecommons.org/licenses/by/3.0