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This Game was In-TEN-se! - 10 CMC Commanders - EDH Gameplay #124

Decked Out EDH


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Reaper King

    Reaper King

    Generate and double scarecrow tokens to control the board by destroying opponents' permanents, leveraging token synergy despite their initial fragility.

  • Kozilek, Butcher of Truth

    Kozilek, Butcher of Truth

    Ramp into large Eldrazi creatures using colorless mana acceleration and discounts, generating spawn tokens and dealing incremental damage through Eldrazi synergy.

  • Progenitus

    Progenitus

    Cast high-cost multicolored spells to trigger powerful abilities and overwhelm opponents with a range of multicolor synergies and protection.

  • Eris, Roar of the Storm

    Eris, Roar of the Storm

    Manage instant and sorcery spells with various mana values to trigger prowess and surveil, generating card advantage and incremental damage while controlling the board.

Gameplay Insights

  • 1

    Early deployment of Lelay, Line of the Guildpack allowed Reaper King to treat all permanents as every color, enabling mana fixing and synergy with multicolor spells.

  • 2

    Kozilek player utilized Eye of Ugin to reduce casting costs and tutor Eldrazi creatures, enabling consistent ramp and board development despite the high commander cost.

  • 3

    A strategic counterspell exchange occurred involving Null Elemental Blast and Arcane Denial, highlighting the importance of timing and card advantage in high-cost decks.

  • 4

    Eris, Roar of the Storm player maximized mana value synergies by casting spells in a specific order to trigger prowess and surveil, efficiently drawing cards and dealing damage.

  • 5

    Use of tokens like Aragorn's 1/1s and spawn tokens from Glaring Flesher provided incremental board presence and damage output, crucial in a game where casting high CMC spells is slow.

  • 6

    The interaction between spell counters and card draw spells helped maintain hand size and tempo despite the slow pace of casting 10 CMC commanders.

Notable Cards

  • Thran Dynamo

    Thran Dynamo

  • Bloom Tender

    Bloom Tender

  • Arcane Denial

    Arcane Denial

  • Dragon's Rage Channeler

    Dragon's Rage Channeler

  • Eye of Ugin

    Eye of Ugin

  • Aragorn, the Uniter

    Aragorn, the Uniter

  • Revitalizing Repast // Old-Growth Grove

    Revitalizing Repast // Old-Growth Grove

Gameplay Summary

The game revolved around four 10 CMC commanders, each showcasing unique strategies.

Early on, Reaper King focused on leveraging numerous scarecrow tokens to control the board by blowing up opponents' permanents, though his scarecrows were initially fragile 0/1 defenders.

Meanwhile, Kozilek, Butcher of Truth ramped aggressively with colorless mana sources like Thran Dynamo and Eye of Ugin to cast Eldrazi spells, enabling a steady board presence through token generation and powerful colorless threats.

Progenitus aimed to capitalize on casting large multicolored spells, supported by a suite of synergistic multicolor cards to overwhelm opponents.

Eris, Roar of the Storm combined spellslinging with careful management of instant and sorcery mana values, using prowess creatures and surveil to maintain card advantage and incremental damage.

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