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CEDH Gameplay - Atraxa vs Ob Nix vs Toph vs Winota

Second Seven MTG


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Atraxa, Grand Unifier

    Atraxa, Grand Unifier

    A ramp and value engine deck that leverages Atraxa's proliferate and +1/+1 counter synergies to outvalue opponents over time, using card advantage and big mana plays to dominate the late game.

  • Ob Nixilis, Captive Kingpin

    Ob Nixilis, Captive Kingpin

    A damage and life toll focused strategy that slowly drains opponents' life totals with ping effects and incremental damage, while using removal and equipment to maintain board presence.

  • Toph, the First Metalbender

    Toph, the First Metalbender

    An artifact-centric deck that maximizes synergy with artifact lands, equipment, and artifact creatures to disrupt opponents and generate value, aiming for tempo advantage and combo potential.

  • Winota, Joiner of Forces

    Winota, Joiner of Forces

    A tribal aggro deck that cheats humans onto the battlefield by attacking with non-human creatures, aiming to quickly overwhelm opponents with aggressive swings and synergistic combat triggers.

Gameplay Insights

  • 1

    The pregame use of Gemstone Caverns and early mulligans heavily influenced initial mana availability and tempo.

  • 2

    Kayla's attempts to leverage Winota's ability were slowed by strategic removal and disruption from other players, highlighting how fragile Winota decks can be to interaction.

  • 3

    Jonathan equipped Conqueror's Galleon on Ob Nixilis to enhance his incremental damage and board control capabilities, pressuring opponents with ping effects.

  • 4

    The casting of Armageddon created a major turning point by wiping lands and slowing down all players, forcing them to adapt their strategies and manage resources carefully.

  • 5

    Solomon's Atraxa deck focused on value generation through card draw and ramp, using creatures like Esper Sentinel and Archavist to maintain card advantage despite the board state.

  • 6

    The group collectively avoided overextending with attacks due to the threat of combat tricks and removal, resulting in a tense midgame stalemate.

  • 7

    Artifact synergies from Toph's deck allowed for efficient disruption and tempo plays, keeping opponents off balance while building towards combo potential.

Notable Cards

  • Gemstone Caverns

    Gemstone Caverns

  • Esper Sentinel

    Esper Sentinel

  • Conqueror's Galleon // Conqueror's Foothold

    Conqueror's Galleon // Conqueror's Foothold

  • Signal Pest

    Signal Pest

  • Ragavan, Nimble Pilferer

    Ragavan, Nimble Pilferer

  • Armageddon

    Armageddon

  • Imperial Seal

    Imperial Seal

Gameplay Summary

The game started with all four players setting up their mana bases and early plays, with Solomon on Atraxa aiming for a big mana value game, Jonathan on Ob Nixilis focusing on incremental damage and life toll manipulation, Zach piloting Toph leveraging artifact synergy, and Kayla on Winota planning to overwhelm opponents with human tribal aggression.

Early turns involved careful resource management and card filtering, with notable plays including gemstone cavern manipulation and ramp spells.

A pivotal moment occurred when Kayla attempted to leverage Winota's ability to cheat multiple humans into play, but was met with significant interaction from other players. Ob Nixilis made impactful plays by equipping Conqueror's Galleon and applying pressure with ping effects, while Toph used artifact synergies and key disruption spells to maintain tempo.

Atraxa played a slower value game, deploying ramp and card draw engines like Esper Sentinel and Archavist, aiming to outvalue opponents.

The dynamic shifted when an Armageddon was cast, severely hindering board development and forcing careful sequencing from all players.

The game then devolved into a tense standoff where players were cautious with attacks and spells, trying to avoid giving others openings.

The match featured a mix of card advantage engines, removal, and combat tricks where each commander’s unique abilities influenced board state control. Ultimately, the game showcased the delicate balance of aggressive tribal synergy, incremental damage, and value generation.

The win condition for Winota was to swarm with humans and close out the game quickly, Ob Nixilis aimed to chip away with life loss triggers, Toph looked for artifact combos and disruption, while Atraxa planned to leverage proliferate and big creatures.

The board wipes and tempo plays kept the game from snowballing too early, making each decision impactful in the midgame tension.

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