How Many Hypothetical Decisions? - TNT vs Zur vs TNT vs Tivit - CEDH (TPM & Salt City) Round 4 thumbnail Blurred backdrop thumbnail
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How Many Hypothetical Decisions? - TNT vs Zur vs TNT vs Tivit - CEDH (TPM & Salt City) Round 4

The Mind Over Meta


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Thrasios, Triton Hero

    Thrasios, Triton Hero

    Focuses on ramping mana and drawing cards to assemble powerful combos or control pieces, aiming to win through a combination of infinite mana and value generation.

  • Tymna the Weaver

    Tymna the Weaver

    Leverages combat damage to draw cards and generate incremental advantage, while using evasive creatures and disruption to maintain board presence and pressure opponents.

  • Zur the Enchanter

    Zur the Enchanter

    Utilizes tutoring to find key enchantments that control the game state or generate win conditions, often aiming to assemble a lock or combo with enchantments.

  • Tivit, Seller of Secrets

    Tivit, Seller of Secrets

    Uses artifact synergies and disruption to control opponents' actions while setting up combo lines, often relying on opponents' inability to tutor or search their libraries.

Gameplay Insights

  • 1

    Opposition Agent was used effectively to shut down tutoring and searching, impacting all players and shaping the flow of the game.

  • 2

    The players engaged in complex political decisions around whether to remove disruptive creatures like Opposition Agent or Timna, balancing disruption against potential backlash.

  • 3

    Card draw triggers from Tymna the Weaver and artifacts like The Ring were key sources of incremental advantage, sustaining resources over time.

  • 4

    Players carefully managed life totals and chose when to attack or hold back to avoid giving opponents openings for combos or win conditions.

  • 5

    Despite powerful cards and combos on the table, the game progressed slowly with no immediate win attempts, illustrating the control-heavy nature of cEDH gameplay.

Notable Cards

  • Opposition Agent

    Opposition Agent

  • Necropotence

    Necropotence

  • Dark Ritual

    Dark Ritual

  • Imperial Seal

    Imperial Seal

  • Bloodstained Mire

    Bloodstained Mire

  • Deathrite Shaman

    Deathrite Shaman

  • The One Ring

    The One Ring

Gameplay Summary

The game began with all four players establishing their mana bases and early board presence cautiously, with no immediate rush to aggressive plays or combo executions.

Early turns featured the deployment of key ramp and utility lands, as well as card draw engines like Tymna the Weaver triggering multiple draws and flash-in creatures such as Opposition Agent to disrupt tutoring.

A notable interaction involved repeated use of Opposition Agent to lock opponents out of searching their decks, severely impacting the game flow.

Throughout the mid-game, players engaged in careful politics, weighing the value of removing certain threats like Opposition Agent or Timna the Weaver to maintain board control without hastening the pace toward an explosive win condition.

The gameplay was characterized by a balance between maintaining card advantage, managing life totals, and setting up future plays rather than immediate victory attempts.

By the later turns, players were still maneuvering for position with no player close to winning, highlighting the slow build and control aspects of cEDH matches where disruption and resource denial are paramount.

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