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Yasharn, Rashmi, Prossh, Silas & Jeska - cEDH Gameplay #74

SplitSecond

Commanders featured in this video Reviewed & Verified

Deck Strategies

  • Yasharn, Implacable Earth

    Yasharn, Implacable Earth

    A heavy stax deck aiming to lock down opponents early with taxing creatures and permanents, leveraging fast mana to establish board control and slowly grind out wins using powerful Praetors and disruption.

  • Rashmi, Eternities Crafter

    Rashmi, Eternities Crafter

    A control-oriented draw-go deck that leverages Rashmi's ability for incremental card advantage, using counterspells, tax effects, and selective removal to maintain board control and outvalue opponents.

  • Prossh, Skyraider of Kher

    Prossh, Skyraider of Kher

    A ramp and combo deck that accelerates mana quickly to assemble food chain or Protean Hulk combos, generating a large board presence of Kobolds to pressure opponents and close out the game.

  • Jeska, Thrice Reborn Silas Renn, Seeker Adept

    Silas Renn, Seeker Adept & Jeska, Thrice Reborn

    A wheel and recursion deck that uses card selection tools and wheel effects to refill hands, combined with potent interaction and finishers to disrupt opponents and stabilize the board.

Gameplay Insights

  • 1

    Hélder’s early stax setup with Yasharn and disruptive creatures like Drannith Magistrate and Tocatli Honor Guard effectively shut down Baal's artifact-based strategies and limited opponents’ plays.

  • 2

    Leite’s use of Mystic Remora and Mental Misstep combined with Carpet of Flowers allowed him to maintain a steady flow of cards and interaction despite the heavy stax pressure.

  • 3

    Baal’s strategic overload of Cyclonic Rift to clear the board and follow up with a Wheel of Fortune was a pivotal reset moment, disrupting Hélder’s lock and forcing all players to rebuild resources.

  • 4

    Phillip’s timely use of Abrupt Decay to remove key stax pieces and ramp into Prossh helped maintain his combo potential and board presence despite the heavy disruption on the table.

  • 5

    The interplay of taxing effects and interaction spells like Mana Leak, Mental Misstep, and Abrupt Decay created a tense environment where sequencing and timing were crucial to maintaining tempo and control.

Notable Cards

  • Yasharn, Implacable Earth

    Yasharn, Implacable Earth

  • Drannith Magistrate

    Drannith Magistrate

  • Tocatli Honor Guard

    Tocatli Honor Guard

  • Leonin Arbiter

    Leonin Arbiter

  • Ethersworn Canonist

    Ethersworn Canonist

  • Sylvan Library

    Sylvan Library

  • Cyclonic Rift

    Cyclonic Rift

  • Fire Covenant

    Fire Covenant

  • Rashmi, Eternities Crafter

    Rashmi, Eternities Crafter

  • Prossh, Skyraider of Kher

    Prossh, Skyraider of Kher

  • Wheel of Fortune

    Wheel of Fortune

  • Mental Misstep

    Mental Misstep

  • Abrupt Decay

    Abrupt Decay

  • Stony Silence

    Stony Silence

  • Root Maze

    Root Maze

Summary

The game started with Hélder on Yasharn, Implacable Earth, establishing a strong stax presence right from turn one with fast mana (Chrome Mox, Mana Crypt) and early disruptive creatures like Boar and Drannith Magistrate. His strategy focused on locking down opponents with taxing effects such as Leonin Arbiter, Thalia, Guardian of Thraben, and Ethersworn Canonist, supported by Sylvan Library and Sensei's Divining Top to maintain card advantage. Leite piloted a control-oriented Rashmi, Eternities Crafter deck, adopting a draw-go approach with Mystic Remora and interaction like Mental Misstep and Cyclonic Rift, aiming to control the board and use Rashmi to generate incremental card advantage. Phillip's Prossh deck sought to ramp aggressively with Birds of Paradise, Elvish Mystic, and tutors like Gamble and Natural Order to assemble combos, while Baal's Silas & Jeska Just Fireball deck utilized wheel effects and disruption to find finishers, leveraging cards like Sensei's Divining Top, Wheel of Misfortune, and Fire Covenant to reset the game state when needed. A key turning point occurred when Baal overloaded Leite's Cyclonic Rift to clear Yasharn's stax board, followed by a Wheel of Fortune that forced everyone to reshuffle their hands and discard, temporarily slowing Hélder's momentum. However, Hélder quickly rebuilt his lock with artifacts and enchantments like Stony Silence and Root Maze, crippling Baal's artifact-dependent strategy. Leite managed to cast Rashmi, allowing him to keep pace with card advantage and maintain control. Phillip successfully cast Prossh, creating a significant board presence with multiple Kobolds. The game featured intense interaction with multiple taxing effects and timely removal, as players balanced between developing their board states and disrupting others. The stax elements combined with strong control and combo potential set a tense and dynamic pace, with Hélder's Yasharn lock being a central factor in controlling the flow of the game.

Description

Yasharn stas, Benzloeb’s Rashmi Draw-Go, Phillip’s Prossh, Just Fireball Silas & Jeska from Lasor

❂ Hélder brewed an heavy stax Yasharn ❂ Leite is piloting Benzloeb’s Rashmi control ❂ Our patron Phillip brought his baby Prossh ❂ Baal is on a patron request decklist for Silas & Jeska Just Fireball from Lasor

⬊ Decklists ⬋ ➢ Yasharn - tinyurl.com/yrtwev3m ➢ Rashmi - tinyurl.com/y27bvf76 ➢ Prossh - tinyurl.com/2wwwmsup ➢ Silas & Jeska - tinyurl.com/d6nh8he4 ➢ Lasor’s Deck-tech video: youtu.be/ZoQyP7zGyq8

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➥Support us to improve the quality of our videos (www.patreon.com/SplitSecond) ➥Don’t forget to visit Arena Porto if you’re coming to Porto/Portugal (arenaporto.com) ➥Magic, the Gathering and all products belong to (magic.wizards.com) ➥Intro & Outro Music from Patrick de Orteaga (patrickdearteaga.com) ➥Gameplay Music from Benjamin Tissot (www.bensound.com) ➥Sample video from 1997 - Mononoke-hime (www.imdb.com/title/tt0119698)