Deck Strategies
Yasharn, Implacable Earth
A heavy stax deck aiming to lock down opponents early with taxing creatures and permanents, leveraging fast mana to establish board control and slowly grind out wins using powerful Praetors and disruption.
Rashmi, Eternities Crafter
A control-oriented draw-go deck that leverages Rashmi's ability for incremental card advantage, using counterspells, tax effects, and selective removal to maintain board control and outvalue opponents.
Prossh, Skyraider of Kher
A ramp and combo deck that accelerates mana quickly to assemble food chain or Protean Hulk combos, generating a large board presence of Kobolds to pressure opponents and close out the game.
Silas Renn, Seeker Adept & Jeska, Thrice Reborn
A wheel and recursion deck that uses card selection tools and wheel effects to refill hands, combined with potent interaction and finishers to disrupt opponents and stabilize the board.
Gameplay Insights
- 1
Hélder’s early stax setup with Yasharn and disruptive creatures like Drannith Magistrate and Tocatli Honor Guard effectively shut down Baal's artifact-based strategies and limited opponents’ plays.
- 2
Leite’s use of Mystic Remora and Mental Misstep combined with Carpet of Flowers allowed him to maintain a steady flow of cards and interaction despite the heavy stax pressure.
- 3
Baal’s strategic overload of Cyclonic Rift to clear the board and follow up with a Wheel of Fortune was a pivotal reset moment, disrupting Hélder’s lock and forcing all players to rebuild resources.
- 4
Phillip’s timely use of Abrupt Decay to remove key stax pieces and ramp into Prossh helped maintain his combo potential and board presence despite the heavy disruption on the table.
- 5
The interplay of taxing effects and interaction spells like Mana Leak, Mental Misstep, and Abrupt Decay created a tense environment where sequencing and timing were crucial to maintaining tempo and control.
Notable Cards
Yasharn, Implacable Earth
Drannith Magistrate
Tocatli Honor Guard
Leonin Arbiter
Ethersworn Canonist
Sylvan Library
Cyclonic Rift
Fire Covenant
Rashmi, Eternities Crafter
Prossh, Skyraider of Kher
Wheel of Fortune
Mental Misstep
Abrupt Decay
Stony Silence
Root Maze
Summary
The game started with Hélder on Yasharn, Implacable Earth, establishing a strong stax presence right from turn one with fast mana (Chrome Mox, Mana Crypt) and early disruptive creatures like Boar and Drannith Magistrate. His strategy focused on locking down opponents with taxing effects such as Leonin Arbiter, Thalia, Guardian of Thraben, and Ethersworn Canonist, supported by Sylvan Library and Sensei's Divining Top to maintain card advantage. Leite piloted a control-oriented Rashmi, Eternities Crafter deck, adopting a draw-go approach with Mystic Remora and interaction like Mental Misstep and Cyclonic Rift, aiming to control the board and use Rashmi to generate incremental card advantage. Phillip's Prossh deck sought to ramp aggressively with Birds of Paradise, Elvish Mystic, and tutors like Gamble and Natural Order to assemble combos, while Baal's Silas & Jeska Just Fireball deck utilized wheel effects and disruption to find finishers, leveraging cards like Sensei's Divining Top, Wheel of Misfortune, and Fire Covenant to reset the game state when needed. A key turning point occurred when Baal overloaded Leite's Cyclonic Rift to clear Yasharn's stax board, followed by a Wheel of Fortune that forced everyone to reshuffle their hands and discard, temporarily slowing Hélder's momentum. However, Hélder quickly rebuilt his lock with artifacts and enchantments like Stony Silence and Root Maze, crippling Baal's artifact-dependent strategy. Leite managed to cast Rashmi, allowing him to keep pace with card advantage and maintain control. Phillip successfully cast Prossh, creating a significant board presence with multiple Kobolds. The game featured intense interaction with multiple taxing effects and timely removal, as players balanced between developing their board states and disrupting others. The stax elements combined with strong control and combo potential set a tense and dynamic pace, with Hélder's Yasharn lock being a central factor in controlling the flow of the game.