VOYAGE FEAT. 802 cEDH - IMPLEMENTS OF cEDH - S28E9 - ROG/SILAS v TEVAL v HELIOD v KINNAN - GAMEPLAY thumbnail Blurred backdrop thumbnail
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VOYAGE FEAT. 802 cEDH - IMPLEMENTS OF cEDH - S28E9 - ROG/SILAS v TEVAL v HELIOD v KINNAN - GAMEPLAY

Veil of Death MTG


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Heliod, the Radiant Dawn // Heliod, the Warped Eclipse

    Heliod, the Radiant Dawn // Heliod, the Warped Eclipse

    A stax and value-oriented deck leveraging Heliod’s ability to generate tokens and disrupt opponents, aiming to control the board while building incremental advantage.

  • Kinnan, Bonder Prodigy

    Kinnan, Bonder Prodigy

    A mana ramp and value engine focused deck that exploits mana dorks and artifact interactions to generate explosive mana and cast powerful spells quickly.

  • Rograkh, Son of Rohgahh

    Rograkh, Son of Rohgahh

    Aggressive, combo-centric deck that pressures opponents with efficient threats and uses disruption to maintain tempo and close out the game rapidly.

  • Silas Renn, Seeker Adept

    Silas Renn, Seeker Adept

    Artifact toolbox deck that maximizes value by recurring artifacts and generating incremental advantage, often with interaction to protect key pieces.

  • Teval, the Balanced Scale

    Teval, the Balanced Scale

    A control and combo hybrid deck that uses counterspells, tutors, and wheels to maintain card advantage and disrupt opponents, while assembling combos for a decisive win.

Gameplay Insights

  • 1

    The use of Flare of Duplication to copy Arcane Denial on an opponent’s counterspell effectively neutralized their interaction and secured card advantage.

  • 2

    Mental Misstep played a crucial role in disrupting a key tutor play for Endurance, significantly delaying a potential combo or board presence.

  • 3

    Players debated between greed and safety when casting wheel effects, highlighting the risk-reward balance typical in cEDH games.

  • 4

    A reverse combo or lock sequence was executed by one player late in the game, catching opponents off guard and ending the game unexpectedly.

  • 5

    The interaction between multiple counterspells and sacrifice effects created a dynamic and tense board state that required precise sequencing and timing.

Notable Cards

  • Mystic Remora

    Mystic Remora

  • Vampiric Tutor

    Vampiric Tutor

  • Arcane Denial

    Arcane Denial

  • Flare of Duplication

    Flare of Duplication

  • Worldly Tutor

    Worldly Tutor

  • Endurance

    Endurance

  • Mental Misstep

    Mental Misstep

  • Tainted Pact

    Tainted Pact

  • Fastbond

    Fastbond

Gameplay Summary

The game featured a high-powered cEDH multiplayer match with five commanders battling for control.

Early turns saw players developing their mana bases and setting up powerful card advantage engines, such as Mystic Remora and Vampiric Tutor.

The gameplay involved careful resource management, including life payments and tactical card draws, with players jockeying for position through spells and interaction like Arcane Denial and Flare of Duplication.

Midgame saw the tension rise as key cards were drawn and countered, with players debating between greed and safety in their lines of play.

A pivotal moment occurred when one player cast a Worldly Tutor to fetch a critical creature, Endurance, prompting a timely Mental Misstep response that disrupted the play.

This interaction led to a cascade of responses including a Pognify and an Invasion of Icoria targeting the player with the threatening board presence.

Despite attempts to stabilize, one player ultimately executed a clever reverse combo or lock sequence that caught opponents off guard, leading to a swift and unexpected victory.

The game concluded with players acknowledging the complexity and fun of the interactions, highlighting the intricate and chaotic nature of cEDH gameplay.

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