Deck & Commander Strategies

Fire Lord Azula
Aggressively build a board of prowess and fire-themed creatures that grow stronger with each spell cast, applying early pressure to reduce opponents' life totals rapidly.

Captain Howler, Sea Scourge
Leverage pirate synergy and sea creature interactions, using equipment and control elements to maintain board presence and disrupt opponents.

Ria Ivor, Bane of Bladehold
Generate numerous tokens and use infect-like Friendship Counters to overwhelm opponents through poison damage or wide board presence.

Betor, Ancestor's Voice
Employ disruptive cards to annoy opponents and control the game pace, gaining incremental advantages and grinding out value to secure victory.
Gameplay Insights
- 1
Fire Lord Azula's prowess mechanic synergized well with cheap spells, allowing quick growth of threats and forcing opponents to react immediately.
- 2
Ria Ivor's token generation combined with unconventional Friendship Counters created a unique win condition reminiscent of infect strategies but with a flavorful twist.
- 3
Betor’s deck employed incremental disruption that effectively slowed down aggressive strategies, showcasing the power of grindy control in multiplayer Commander games.
- 4
Captain Howler’s equipment and pirate tribal synergies provided a balance of offense and defense, allowing flexible responses to board states.
- 5
Early board presence and tempo were critical, with the first player able to set the pace and force others into reactive positions.
- 6
Players carefully managed resources and life totals to prevent early knockouts while keeping an eye on combo potential and wide board states.
Notable Cards
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Fire Lord Azula
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Captain Howler, Sea Scourge
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Ria Ivor, Bane of Bladehold
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Betor, Ancestor's Voice
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Undergrowth Stadium
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Concealed Courtyard
Gameplay Summary
The game featured four distinct commanders each aiming to assert dominance through unique and thematic strategies.
Jesse, piloting Fire Lord Azula, quickly established a threatening board presence with aggressive fire-themed creatures, leveraging prowess to grow his threats and applying steady pressure early on.
Vera, on the other hand, brought Captain Howler, a pirate-themed shark commander, focusing on synergy with sea creatures and utilizing equipment and removal spells to control the board.
Bugs piloted Ria Ivor, Bane of Bladehold, utilizing a combo of token generation and infect-like 'Friendship Counters' to create a steady stream of creatures that could overwhelm opponents or finish the game quickly with poison-like damage.
The fourth player, Betor, Ancestor's Voice, used a disruptive and grindy approach with an emphasis on annoying opponents and controlling the pace, leveraging cards that hinder others and generate incremental advantages over time. Key turning points included Fire Lord Azula's early aggression that forced opponents to respond to high-damage threats, and Ria Ivor's ability to flood the board with creatures using her token generation, creating multiple avenues for victory.
Betor's slow but steady disruption proved effective at frustrating enemy strategies, while Captain Howler balanced between aggression and control, making use of his pirate synergy to keep pressure on the table.
The game highlighted the tension between high-tempo aggression and long-term incremental value, with players needing to carefully balance offense and defense.
Ultimately, the game revolved around managing board states and resource denial to prevent any player from achieving a decisive combo or overwhelming board presence.


















































