I Hate Your Deck #54 Sasaya v Osgir v Urza v Ezuri || Commander Gameplay MTG edh thumbnail Blurred backdrop thumbnail
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I Hate Your Deck #54 Sasaya v Osgir v Urza v Ezuri || Commander Gameplay MTG edh

I Hate Your Deck


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Sasaya, Orochi Ascendant // Sasaya's Essence

    Sasaya, Orochi Ascendant

    Ramp heavily with multiple lands to flip Sasaya into her powerful enchantment form, massively increasing mana output to cast huge spells and overwhelm opponents with massive creatures like giant bees.

  • Osgir, the Reconstructor

    Osgir, the Reconstructor

    Utilize artifact recursion and graveyard synergies to create token copies of artifacts, generate value, and assemble combos that can lead to extra turns and game-winning sequences.

  • Ezuri, Claw of Progress

    Ezuri, Claw of Progress

    Build experience counters by playing low-power creatures, then use those counters to exponentially grow other creatures, applying steady pressure through combat damage.

  • Urza, Lord Protector

    Urza, Lord Protector

    Play a Planeswalker-focused deck that discounts artifacts, instants, and sorceries, uses equipment to animate planeswalkers as attackers, and melds into a formidable Urza planeswalker to control the board with powerful loyalty abilities.

Gameplay Insights

  • 1

    Sasaya’s ability to flip and produce large amounts of mana from multiple lands was a critical turning point that enabled casting of high-impact spells quickly.

  • 2

    Urza’s meld mechanic combined with discounting spells allowed for efficient board wipes and card advantage, establishing control over the game.

  • 3

    Osgir’s recursion of artifact cards from the graveyard to create token copies set up potential combos and extra turns, providing a late game advantage.

  • 4

    Ezuri steadily grew creatures through experience counters, creating a growing threat that pressured opponents to respond before the board state became overwhelming.

  • 5

    The interaction of equipment animating planeswalkers into attackers added a unique layer to Urza’s deck strategy, blending control and offense effectively.

Notable Cards

  • Sasaya, Orochi Ascendant // Sasaya's Essence

    Sasaya, Orochi Ascendant // Sasaya's Essence

  • Urza, Lord Protector

    Urza, Lord Protector

  • Osgir, the Reconstructor

    Osgir, the Reconstructor

  • Ezuri, Claw of Progress

    Ezuri, Claw of Progress

  • Deepglow Skate

    Deepglow Skate

  • Command Tower

    Command Tower

Gameplay Summary

The game featured four distinct decks led by commanders Sasaya, Orochi Ascendant, Osgir the Reconstructor, Ezuri, Claw of Progress, and Urza, Lord Protector, each pursuing unique strategies that shaped the flow of the match.

Early turns involved establishing board presence and ramping mana, with Sasaya focusing on quickly flipping into her enchantment form to massively amplify mana production with multiple lands, enabling explosive plays.

Meanwhile, Urza’s Planeswalker-centric deck aimed to leverage artifact synergy and discount spells to control the game and eventually meld into a powerful Urza planeswalker, capable of wiping the board and generating value through loyalty abilities.

Ezuri attempted to build up experience counters by deploying small creatures to grow threats exponentially, while Osgir specialized in artifact recursion and token generation, setting up combos with graveyard interactions and extra turns to overwhelm opponents.

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