TTJ: Ashlen Rose v Cassius Marsh v Devin v Blackneto | MTG Commander Gameplay episode 19 thumbnail Blurred backdrop thumbnail
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TTJ: Ashlen Rose v Cassius Marsh v Devin v Blackneto | MTG Commander Gameplay episode 19

Tabletop Jocks


Commanders featured in this Gameplay Reviewed & Verified

Personalities featured in this Gameplay

Decklists

Deck & Commander Strategies

  • Light-Paws, Emperor's Voice

    Light-Paws, Emperor's Voice

    Focuses on building a highly protected commander with multiple enchantments that grant indestructibility and protection to ensure survivability while buffing it with equipment and other enchantments to deal damage efficiently.

  • Go-Shintai of Life's Origin

    Go-Shintai of Life's Origin

    Utilizes shrine synergies to ramp mana quickly, generate aggressive creatures, and overwhelm opponents with a growing board presence fueled by land and spell interactions.

  • Esix, Fractal Bloom

    Esix, Fractal Bloom

    Manipulates the top of the library and uses efficient removal and card selection to control the board and generate value, aiming for a long game through incremental advantage.

  • Urza, Lord High Artificer

    Urza, Lord High Artificer

    Leverages artifact ramp and token generation to create a powerful board presence, utilizing synergy between artifacts and Urza’s abilities to control the game and push for a decisive victory.

Gameplay Insights

  • 1

    Applying multiple layers of protection on Light-Paws effectively rendered it indestructible and immune to common colors played at the table, making it a persistent threat that opponents found difficult to remove.

  • 2

    Rapid ramping with mana rocks and efficient land fetches allowed Go-Shintai to accelerate shrine synergies and maintain pressure early in the game.

  • 3

    Urza’s ability to generate artifact tokens and mana enabled explosive plays and board presence that forced opponents to respond quickly or risk being overwhelmed.

  • 4

    Players balanced aggressive early plays with careful development of resources and board control, leading to a dynamic and interactive game flow.

  • 5

    Using enchantments like Ethereal Armor to boost commander damage output while maintaining protection showcased a focused strategy on incremental damage over time.

Notable Cards

  • Light-Paws, Emperor's Voice

    Light-Paws, Emperor's Voice

  • Go-Shintai of Life's Origin

    Go-Shintai of Life's Origin

  • Esix, Fractal Bloom

    Esix, Fractal Bloom

  • Urza, Lord High Artificer

    Urza, Lord High Artificer

  • Timely Ward

    Timely Ward

  • Ethereal Armor

    Ethereal Armor

Gameplay Summary

The game began with players establishing their mana bases and early ramp, setting the stage for a high-powered multiplayer Commander match.

Light-Paws, Emperor's Voice focused on building a resilient board presence with indestructible creatures and protective enchantments while searching for synergistic one-drops to buff the commander.

Go-Shintai of Life's Origin ramped quickly with mana rocks and land fetches, aiming to leverage its shrine synergies and aggressive board state.

Esix, Fractal Bloom utilized manipulation of the top of the library and efficient removal to maintain control and value generation.

Urza, Lord High Artificer developed a strong artifact-centric engine, generating tokens and ramping into powerful artifact plays to dominate the late game. Key turning points included the successful protection of Light-Paws through multiple enchantments granting indestructibility and protection from popular colors, effectively making it a difficult threat to handle.

Meanwhile, Go-Shintai's shrine strategy began to accelerate, putting pressure on opponents with aggressive creatures and synergy-based buffs.

Urza's artifact tokens and ramp created significant board presence, and the players engaged in combat and interactions to test each other's defenses.

The game was characterized by a mix of ramp, protection, and strategic removal, with each commander aiming to leverage their unique strengths to push toward a win condition based on incremental board control and damage output.

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