Deck & Commander Strategies

Coram, the Undertaker
Utilizes graveyard milling and recursion to exile and replay cards, building board presence through self-milling creatures and powerful value plays.

J. Jonah Jameson
Focuses on generating menace creatures and treasure tokens to ramp into high-impact spells and enable aggressive attacks supported by artifact synergies.

Mr. House, President and CEO
Leverages menace creatures and artifact ramp to control the board and push damage through multiple attackers, using protection effects to maintain tempo.

Anti-Venom, Horrifying Healer
Builds counters on the commander to increase its power and toughness, aiming to dominate combat and stabilize through healing and incremental growth.
Gameplay Insights
- 1
Coram’s player effectively used Stitcher Supplier to mill cards that fuel Coram’s ability to exile and replay cards, generating significant value early on.
- 2
Jonah Jameson’s deck maximized treasure token generation through combat damage triggers to ramp into impactful spells quickly.
- 3
Players consistently targeted key creatures like Grist to prevent opponents from gaining overwhelming board advantage.
- 4
Use of protective spells such as Known Entity of a Dolman Gate allowed aggressive creatures to attack safely, maintaining offensive pressure.
- 5
Double blocking and sacrificing creatures strategically helped manage threats while preserving important cards in graveyards for recursion.
Notable Cards
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Coram, the Undertaker
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Rotisserie Elemental
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Shock Brigade
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Grist, the Hunger Tide
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Hellkite Tyrant
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Wand of Wonder
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Grand Abolisher
Gameplay Summary
The game started with players developing their boards cautiously, focusing on setting up their core strategies.
Coram, the Undertaker's player leveraged graveyard milling and recursion to build a threatening board presence, utilizing cards like Stitcher Supplier to self-mill and fuel Coram’s ability to exile and replay cards from the graveyard.
Meanwhile, J. Jonah Jameson's deck aimed at generating menace creatures and treasures to enable aggressive attacks and resource acceleration.
Anti-Venom’s player aimed to grow their commander by placing counters and healing, while Mr. House’s deck focused on synergy with menace creatures and artifact ramp. Key turning points included a substantial 18 damage attack by Coram that put significant pressure on opponents, showcasing the deck’s ability to build explosive board states quickly.
Jonah’s player capitalized on creating multiple treasure tokens from combat damage to ramp into powerful spells, while also using protective spells to safeguard their aggressive creatures.
The game featured multiple combat phases where players targeted key creatures like Grist, trying to remove threats while managing board state.
The combination of graveyard interaction, treasure token generation, and menace creatures shaped the flow, with players balancing offense and defense in a dynamic Spider-Man-themed matchup.











































