Deck Strategies
Massacre Girl
The deck uses ways to reduce the toughness of opponents' creatures, triggering Massacre Girl's ability to draw cards while weakening opponents' board state.
Teysa
This deck is built around draining opponents to investigate with Teysa's ability, drawing cards, and gaining value.
Pride of Hull Clade
The deck reduces the commander's cost, gives it unblockable or flying, and activates its ability to draw cards when it hits the opponent.
Duskana
This deck heavily focuses on playing creatures with base power and toughness 2 to draw cards, buff them in combat, and overwhelm opponents.
Gameplay Insights
- 1
Shelby's strategy of reducing the toughness of opponent's creatures and drawing cards with Massacre Girl was a defining strategy in this game.
- 2
Sam's use of Teysa's ability to drain opponents and investigate was a key part of his game plan.
- 3
Ethan's Duskana deck seemed to have a slow start, but the deck's strategy of playing creatures with base power and toughness 2 helped him draw cards and stay in the game.
- 4
The use of Massacre Girl's ability to draw cards became a defining factor in the game.
Notable Cards
Massacre Girl
Teysa, Opulent Oligarch
The Pride of Hull Clade
Duskana, the Rage Mother
Dowsing Dagger // Lost Vale
Scavenging Ooze
Infernal Genesis
Summary
The game started off with an intense battle between the decks, each trying to establish their board presence. Shelby, playing Massacre Girl, focused on reducing the toughness of opponent's creatures to trigger Massacre Girl's ability and draw cards. Sam's Teysa deck was built around draining opponents and investigating with Teysa's ability. Matt's Pride of Hull Clade deck aimed to reduce the commander's cost, make it unblockable or flying, and activate its ability to draw cards. Ethan's Duskana deck revolved around playing creatures with base power and toughness 2 to draw cards and overwhelm opponents. The game saw a lot of back-and-forth with players constantly trying to suppress each other's strategies. Eventually, the game reached a point where Massacre Girl's ability to draw cards became a defining factor, and the board state was constantly shifting with a lot of creatures being sacrificed and recreated.