Massacre Girl v Teysa v Pride of Hull Clade v Duskana | Karlov Manor EDH Gameplay | SmoothBrainEDH thumbnail Blurred backdrop thumbnail
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Massacre Girl v Teysa v Pride of Hull Clade v Duskana | Karlov Manor EDH Gameplay | SmoothBrainEDH

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Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Massacre Girl

    The deck uses ways to reduce the toughness of opponents' creatures, triggering Massacre Girl's ability to draw cards while weakening opponents' board state.

  • Teysa

    This deck is built around draining opponents to investigate with Teysa's ability, drawing cards, and gaining value.

  • Pride of Hull Clade

    The deck reduces the commander's cost, gives it unblockable or flying, and activates its ability to draw cards when it hits the opponent.

  • Duskana

    This deck heavily focuses on playing creatures with base power and toughness 2 to draw cards, buff them in combat, and overwhelm opponents.

Gameplay Insights

  • 1

    Shelby's strategy of reducing the toughness of opponent's creatures and drawing cards with Massacre Girl was a defining strategy in this game.

  • 2

    Sam's use of Teysa's ability to drain opponents and investigate was a key part of his game plan.

  • 3

    Ethan's Duskana deck seemed to have a slow start, but the deck's strategy of playing creatures with base power and toughness 2 helped him draw cards and stay in the game.

  • 4

    The use of Massacre Girl's ability to draw cards became a defining factor in the game.

Notable Cards

  • Massacre Girl

    Massacre Girl

  • Teysa, Opulent Oligarch

    Teysa, Opulent Oligarch

  • The Pride of Hull Clade

    The Pride of Hull Clade

  • Duskana, the Rage Mother

    Duskana, the Rage Mother

  • Dowsing Dagger // Lost Vale

    Dowsing Dagger // Lost Vale

  • Scavenging Ooze

    Scavenging Ooze

  • Infernal Genesis

    Infernal Genesis

Gameplay Summary

The game started off with an intense battle between the decks, each trying to establish their board presence.

Shelby, playing Massacre Girl, focused on reducing the toughness of opponent's creatures to trigger Massacre Girl's ability and draw cards.

Sam's Teysa deck was built around draining opponents and investigating with Teysa's ability.

Matt's Pride of Hull Clade deck aimed to reduce the commander's cost, make it unblockable or flying, and activate its ability to draw cards.

Ethan's Duskana deck revolved around playing creatures with base power and toughness 2 to draw cards and overwhelm opponents.

The game saw a lot of back-and-forth with players constantly trying to suppress each other's strategies.

Eventually, the game reached a point where Massacre Girl's ability to draw cards became a defining factor, and the board state was constantly shifting with a lot of creatures being sacrificed and recreated.

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