Deck Strategies
Yuriko, the Tiger's Shadow
A ninja-themed deck leveraging ninjutsu to repeatedly trigger Yuriko's ability, revealing high-cost cards from the top of the library to deal damage to all opponents and control the board through stealth and surprise damage.
Phylath, World Sculptor
A ramp and value deck focused on generating incremental advantage through creature abilities and spells, using ramp and card draw to maintain pressure and stabilize the board.
Lord Windgrace
A landfall and graveyard recursion deck that accelerates mana production and card advantage through playing lands from the graveyard and using Tireless Tracker and Oracle of Mul Daya for continuous value.
Queen Marchesa
A political control deck that leverages the monarch mechanic to draw extra cards and uses tokens and removal spells to maintain board presence, aiming to control the pace of the game and outvalue opponents.
Gameplay Insights
- 1
Yuriko's frequent ninjutsu attacks and high-damage reveal triggers were pivotal in dealing widespread damage and keeping opponents on the back foot.
- 2
Chris used Chaos Warp effectively on his own Cinder Vines to refresh his graveyard and draw new cards, demonstrating good resource management.
- 3
Kyle's use of Brazen Borrower to bounce his own commander prevented damage and allowed him to maintain control as monarch, showing political and tempo awareness.
- 4
Iden's strategic use of landfall and graveyard recursion with Lord Windgrace accelerated his mana base and card advantage, enabling a strong mid-to-late game presence.
- 5
The interaction between Yuriko's damage triggers and Scroll Rack allowed for precise manipulation of the top cards of the deck to maximize damage output.
Notable Cards
Yuriko, the Tiger's Shadow
Tireless Tracker
Oracle of Mul Daya
Lord Windgrace
Queen Marchesa
Brazen Borrower // Petty Theft
Chaos Warp
Skullclamp
Sensei's Divining Top
Scroll Rack
Demonic Tutor
Ancient Tomb
Divinity of Pride
Summary
The game began with each player developing their board and setting up their strategies. Kyle, piloting Queen Marchesa, quickly established board presence and took the monarch title early on, aiming to leverage Marchesa's political control and token generation. Chris, on Phylath, World Sculptor, focused on ramp and card draw, utilizing creatures like Zancha, Sleeper Agent to generate incremental advantage and maintain pressure. The Yuriko player aggressively used ninjutsu and Yuriko's trigger to deal damage and clear opponents, repeatedly striking with Yuriko and triggering high-damage reveals from the top of the deck. Iden, with Lord Windgrace, aimed to ramp heavily and generate card advantage with Tireless Tracker, Oracle of Mul Daya, and land recursion abilities, focusing on a grindy landfall and value engine strategy. Key turning points included Yuriko's multiple triggers dealing significant damage to all opponents, which kept the board state volatile and pushed everyone toward lower life totals. Kyle's use of Brazen Borrower to bounce his own commander delayed some damage but allowed him to maintain control as monarch. Chris's use of Chaos Warp to shuffle his graveyard back in and draw key cards helped him recover and maintain tempo. Iden's aggressive ramp with ancient tombs and lord Windgrace's ability to play lands from the graveyard effectively accelerated his late-game plans. The game featured a dynamic interplay of aggressive damage from Yuriko, slow build-up from Lord Windgrace, and political control from Queen Marchesa, with Phylath providing a steady stream of value and pressure. Ultimately, the game revolved around managing board state through combat damage, card advantage, and strategic removal while jockeying for the monarch position and board control.