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Things in the Ice + @UntapUpkeepOpe = BFFs! [cEDH] FLUBS v MARNEUS v HOPPER|ELEVEN v FRAN\ISHAI

Things in the Ice

Commanders featured in this video Reviewed & Verified

Decklists

Deck Strategies

  • Flubs, the Fool

    Flubs, the Fool

    Utilizes graveyard recursion and combo engines like Underworld Breach and Cloudstone Curio to generate massive card draw and repeated spell casting, aiming to overwhelm opponents through continuous value and damage.

  • Marneus Calgar

    Marneus Calgar

    Focuses on controlling the board early with cards like Grand Abolisher to protect key plays and maintain tempo, enabling a strong mid-game presence and pressure through efficient creatures.

  • Francisco, Fowl Marauder Ishai, Ojutai Dragonspeaker

    Francisco, Fowl Marauder / Ishai, Ojutai Dragonspeaker

    Builds incremental advantage through card draw and combat damage triggers, maintaining a balance of control and aggression while leveraging flash creatures to keep opponents off balance.

  • Sophina, Spearsage Deserter

    Sophina, Spearsage Deserter

    Plays a tempo-based control game with efficient creatures and interaction to disrupt opponents while applying steady pressure.

  • Cecily, Haunted Mage

    Cecily, Haunted Mage

    Likely focused on value generation through creature recursion and controlling the board state, though specific game actions were limited in the footage.

Gameplay Insights

  • 1

    Grand Abolisher was pivotal in protecting key combo pieces by preventing opponents from casting spells or activating abilities during critical turns.

  • 2

    Flubs capitalized on card recursion and multiple triggers to chain spells and gain overwhelming card advantage, turning the tide in their favor.

  • 3

    Utilizing Cloudstone Curio to bounce creatures and spells enabled repeated value generation, especially in combination with recursion spells like Finale of Devastation.

  • 4

    Players were cautious about attacking when facing potential instant-speed interaction, highlighting the importance of timing and board state evaluation in competitive Commander.

  • 5

    Discarding and hand management were crucial, with players avoiding giving opponents easy targets for discard or disruption while maximizing their own explosive turns.

Notable Cards

  • Underworld Breach

    Underworld Breach

  • Cloudstone Curio

    Cloudstone Curio

  • Finale of Devastation

    Finale of Devastation

  • Grand Abolisher

    Grand Abolisher

  • Paradise Mantle

    Paradise Mantle

  • Esper Sentinel

    Esper Sentinel

  • Mox Diamond

    Mox Diamond

  • Mystic Remora

    Mystic Remora

  • Tarmogoyf

    Tarmogoyf

  • Utopia Sprawl

    Utopia Sprawl

Summary

The game opened with a fairly fast pace, showcasing aggressive mana development and early board presence from all players. Marneus Calgar established early defense with Grand Abolisher, effectively shutting down interaction and enabling a smooth development of threats. Flubs, the Fool leveraged synergy with cards like Paradise Mantle and Underworld Breach to create a powerful engine for card draw and board presence. The player on Flubs also utilized Cloudstone Curio and Finale of Devastation to generate value and threaten lethal damage swiftly. Meanwhile, other decks, including Francisco with Ishai and Sophina, built up their resources cautiously, deploying key creatures such as Esper Sentinel and casting strategic spells to maintain tempo and card advantage. A critical turning point occurred when Flubs managed to sequence multiple triggers and spells using Underworld Breach and Cloudstone Curio, enabling a massive card draw and board state development that pressured opponents heavily. The presence of Grand Abolisher on the field complicated responses but allowed Flubs to execute combos unimpeded. The aggressive attacks from Flubs dealt significant damage, forcing players into defensive positions. The game revolved around managing these explosive combos and balancing interaction, with the eventual win condition centered on Flubs overwhelming opponents through repeated recursion of spells and leveraging card advantage engines for continuous pressure.

Description

Thanks to Auggie and Zack from Untap Upkeep Ope! Be sure to check them out! www.youtube.com/@UntapUpkeepOpe

The Summer Classic II Featuring ComedIan MTG. topdeck.gg/event/the-summer-classic-ii

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Orc Army and Treasure tokens by Inklin Customs www.inklincustoms.com

Zack on Francisco\Ishai: moxfield.com/decks/AORbQrzSY0axO6pnwjSrww

Auggie on Chief Jim Hopper\Eleven: moxfield.com/decks/jYl_h3_GeUe9smiudMJOEw

Seth on Flubs: moxfield.com/decks/JgnfXot2GUWxikaVUDDeDg

Shaun on Marneus Calgar: moxfield.com/decks/esgybLh7v0GbPUguO1LCJg

Music by High Fashion Wigs

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