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Our Decks are Unstoppably Janky | Commander Clash

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MTGGoldfish Commander 261 EDH Gameplay videos

Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Chishiro, the Shattered Blade

    Chishiro, the Shattered Blade

    A monogreen ramp and sacrifice deck aiming to generate value from creatures and lands, using mana acceleration to cheat out big threats.

  • The Infamous Cruelclaw

    The Infamous Cruelclaw

    Aggressive hasty menace commander that exiles cards from the top of the library on damage and allows casting them by discarding cards, enabling a cascade-style combo deck.

  • Sekki, Seasons' Guide

    Sekki, Seasons' Guide

    Floods the board with numerous token creatures and uses effects similar to Warp World to cheat large creatures into play, leveraging a chaotic board state.

  • The Council of Four

    The Council of Four

    A group hug style deck that encourages opponents to draw cards and generate treasures, aiming to bribe or manipulate opponents while ramping mana and creating defensive tokens.

Gameplay Insights

  • 1

    The Infamous Cruelclaw player cleverly uses its combat damage trigger to exile and cascade into multiple spells, demonstrating the deck's unique ability to cheat cards into play by discarding.

  • 2

    Creative Technique's demonstration ability is strategically used on an opponent to spread the benefit of cascading into nonland cards, creating a temporary alliance and card advantage.

  • 3

    Ghostly Prison and other taxing effects are key defensive elements that shape attack decisions and protect the player from early aggression, particularly against aggressive commanders.

  • 4

    Group hug style decks can effectively manipulate the game state by providing card draw and untapping permanents, allowing for unexpected synergies and political leverage during combat phases.

  • 5

    Despite the janky nature of the decks, the players exploit specific interactions such as mana ramp, token generation, and cascade to maintain board presence and keep pace with each other.

Notable Cards

  • Creative Technique

    Creative Technique

  • Ghostly Prison

    Ghostly Prison

  • The Infamous Cruelclaw

    The Infamous Cruelclaw

  • Treasure Map // Treasure Cove

    Treasure Map // Treasure Cove

  • Incubation Druid

    Incubation Druid

  • Intellectual Offering

    Intellectual Offering

  • Boarding Party

    Boarding Party

  • Ingenuity Engine

    Ingenuity Engine

Gameplay Summary

The game opens with players setting up their boards cautiously, with many lands entering the battlefield tapped and minimal early interaction.

The Council of Four player focuses on ramp and token generation, while Phil's group hug deck encourages everyone to draw cards and generate treasures.

Seth, playing The Infamous Cruelclaw, sets up a low-curve aggressive plan with his commander who can cast exiled cards by discarding.

Early turns show incremental board development and defensive plays such as Ghostly Prison to deter attacks. A key turning point occurs when Seth activates The Infamous Cruelclaw's ability to exile and cast cards from the top of his library, revealing Creative Technique and triggering a cascade sequence.

This interaction allows multiple players to benefit from card draw and untapping permanents, enhancing board presence and resources.

The cascade chain fizzles somewhat but culminates in hitting significant cards like Hit the Motherload, providing a surge in treasures and mana acceleration.

Meanwhile, Tor’s mono-green sacrifice deck builds mana and prepares to leverage powerful creatures.

Throughout, the players balance between development, political maneuvering, and setting up their unique janky combos, with the game evolving into a dynamic race of resource exploitation and careful timing of threats.

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