Deck Strategies
Savra, Queen of the Golgari
Focuses on sacrificing creatures to generate value and drain life, leveraging token creation and graveyard synergies to maintain board presence and attrition.
Geth, Lord of the Vault
Centers on graveyard recursion and stealing opponents' creatures by sacrificing artifacts and creatures, generating card advantage and controlling the board.
Kykar, Wind's Fury
Utilizes artifact token generation and spells to create a swarm of tokens, converting them into mana and card draw, enabling spell-heavy combos.
Tymna the Weaver
Relies on attacking with creatures to draw cards and generate incremental advantage, supporting a low-to-the-ground aggressive playstyle combined with disruption.
Silas Renn, Seeker Adept
An artifact-based toolbox and recursion deck that sacrifices artifacts to cast powerful spells from the graveyard, controlling the pace through value plays.
Gameplay Insights
- 1
Geth's ability to steal opponents' creatures and artifacts provided pivotal tempo swings, disrupting enemy boards and fueling his graveyard recursion.
- 2
The use of Oblivion Stone as a board wipe was a critical turning point, resetting the board and forcing players to rebuild their advantage from scratch.
- 3
Casting Rest in Peace effectively stalled several graveyard-centric strategies, demonstrating the importance of graveyard hate in multiplayer Commander games.
- 4
Mirrormade copying Greater Auramancy established a strong protective aura on enchantments, providing resilience against removal and enabling sustained pressure.
- 5
Memory Jar was used to refill hands and reset resources, highlighting the value of card advantage engines in a multiplayer environment.
- 6
Players leveraged artifact synergies with Silas Renn to cast powerful spells from the graveyard, showcasing the power of recursion and value generation in artifact-centric decks.
- 7
Combat decisions emphasized the importance of commander damage and incremental card draw, particularly with Tymna's ability to draw cards from attacking.
- 8
The interplay between token generation and sacrifice outlets, especially with Savra, created continuous board pressure and life drain, shaping the flow of the game.
Notable Cards
Jet Medallion
Thran Dynamo
Smuggler's Copter
Greater Auramancy
Mirrormade
Oblivion Stone
Rise from the Grave
Reanimate
Rest in Peace
Memory Jar
Herald of Anguish
Llanowar Wastes
Command the Dreadhorde
Kokusho, the Evening Star
Pawn of Ulamog
Azorius Signet
Blackblade Reforged
Summary
The game began with players establishing their mana bases and developing board presence, with early plays including ramp artifacts such as Jet Medallion and Thran Dynamo, and the casting of key commanders like Tymna the Weaver and Savra, Queen of the Golgari. The early skirmishes saw aggressive swings with creatures like Smuggler's Copter and artifact synergies from Silas Renn, while spells like Greater Auramancy and Mirrormade fortified enchantment strategies. Several interactive plays occurred, including Geth, Lord of the Vault stealing and reanimating key creatures, and multiple board wipes such as Oblivion Stone resetting the battlefield, causing all players to recalibrate their strategies.