Deck & Commander Strategies
Felothar, Dawn of the Abzan
Utilizes sacrifice outlets and creatures to generate +1/+1 counters and flying tokens, creating a growing board of resilient threats that overwhelm opponents.
Yedora, Grave Gardener
Focuses on graveyard recursion and ramp, using sacrifice and land interactions to maintain card advantage and board presence.
Balthier and Fran
Leverages vehicle synergies and extra combat steps to deal incremental damage, combined with looting effects to maintain hand advantage and pressure opponents.
Serah Farron // Crystallized Serah
Aims to deploy cheap legendary creatures that transform into more powerful threats, supported by a dinosaur tribal subtheme to generate large board presence.
Gameplay Insights
- 1
Max exploited Balthier and Fran's ability to grant extra combat steps to vehicles, enabling multiple attacks in a turn and generating card advantage through looting triggers.
- 2
Will's timely casting of Ink Shield prevented lethal damage and created multiple flying tokens, which synergized perfectly with Felothar’s sacrifice and counter mechanics to turn the tide of the game.
- 3
Despite Maria's strong dinosaur tribal board and aggressive attacks, the lack of sufficient board wipes or damage prevention allowed Will's growing army to dominate.
- 4
Arch’s Yedora deck attempted to maintain resources through graveyard recursion, but the constant pressure and incremental damage from other players limited its effectiveness.
- 5
Strategic use of sacrifice triggers and counter distribution by Will enabled a powerful midgame swing that led directly to his victory.
Notable Cards
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Smuggler's Copter
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Champion of Lambholt
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Felothar, Dawn of the Abzan
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Magda, Brazen Outlaw
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Corpsejack Menace
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Vandalblast
Gameplay Summary
The game started with players developing their boards with ramp and early creatures, setting the stage for midgame interactions.
Max, playing Balthier and Fran, utilized vehicle synergy and extra combat steps to apply consistent pressure, dealing significant damage to Maria and Will.
Maria, piloting Serah Farron, leveraged cheap, transformative legendary creatures and a suite of dinosaurs to build a threatening board state.
Meanwhile, Will on Felothar focused on sacrificing creatures to generate +1/+1 counters and flying tokens, steadily growing his board presence.
Arch, as Yedora, utilized graveyard recursion and ramp to maintain board resources but struggled to keep pace with the aggressive plays from others. A key turning point came when Will cast Ink Shield, preventing damage and creating multiple flying Inkling tokens.
This enabled a massive sacrifice outlet synergy with Felothar, boosting his team with counters and flying attackers, rapidly swinging the game in his favor.
Despite Maria's large dinosaurs and aggressive attacks, Will’s army and pumping effects proved overwhelming.
The game concluded when Will's boosted forces attacked Arj (Yedora), whose board was unable to withstand the onslaught, leading to Will's victory.
Notably, the two fog effects in the game played a critical role in staving off damage and enabling strategic turns of development and counter placement.