Deck & Commander Strategies
The Most Dangerous Gamer
Utilizes death touch creatures and attractions that trigger effects based on dice rolls to control the board and generate incremental advantages.
Phoebe, Head of S.N.E.A.K.
Focuses on stealing opponent's creatures permanently to build a diverse and powerful board presence.
Comet, Stellar Pup
Leverages whimsical and thematic cards from the Unfinity set that create tokens and exploit unique mechanics for value and board control.
Monoxa, Midway Manager
Centers around managing midway counters and attractions, using dice rolls to trigger random beneficial effects and disrupt opponents.
Gameplay Insights
- 1
Using Attractions that trigger on a shared dice roll each upkeep introduces a layer of randomness that players must strategically navigate.
- 2
Thefunhouse land's ability to generate infinite uncolored mana if all specific lands are controlled can enable powerful late-game combos.
- 3
Permanent stealing and text box swapping effects, such as those from Phoebe and certain blue spells, allow for dynamic control over the board state.
- 4
Token creation mechanics, especially with Surprise Party and other unique Unfinity tokens, provide resilience and multiple threats.
- 5
Players chose commanders aligned to maximize synergy with the set's quirky mechanics, enabling creative deck builds despite the randomness of sealed pool.
Notable Cards
-
The Most Dangerous Gamer
-
Phoebe, Head of S.N.E.A.K.
-
Comet, Stellar Pup
-
Surprise Party
-
Avatar of Me
-
Don't Try This at Home
Gameplay Summary
The game began with each player opening a booster box from the Unfinity set, building decks with a mix of quirky and unconventional cards unique to the Un-sets, including box toppers and galaxy foil cards.
Players explored the unusual mechanics like Attractions that require dice rolls each upkeep, and the creative token interactions such as Surprise Party producing clown robot tokens.
Early gameplay focused on deck-building choices, with players debating commanders like The Most Dangerous Gamer, Phoebe, Head of S.N.E.A.K., and Comet, Stellar Pup, emphasizing synergies with the set's whimsical themes and mechanics. Key moments included the players discovering powerful and flavorful cards such as the funhouse land that can generate infinite uncolored mana under specific conditions, and the Grand Calcatron that reshapes gameplay by limiting how players play cards from their hand.
The interaction of permanent stealing effects and text box exchanges hinted at a strategy revolving around control and value generation.
As the game progressed, players adapted to the unusual cards and mechanics, leveraging token creation, text box manipulation, and dice-based random effects to gain advantage and shift board state.
The blend of chaotic and strategic play demonstrated the unique appeal of Unfinity in a Commander format.