Deck & Commander Strategies
Omnath, Locus of All
A five-color deck focused on playing impactful five-drop spells, ramping mana through treasures, and leveraging Omnath's ability to convert unused mana into black mana for additional utility and board presence.
Tasigur, the Golden Fang
A six-drop deck that emphasizes controlling the board and utilizing graveyard recursion to generate value, while ramping steadily to cast powerful six-mana spells.
Lord Xander, the Collector
A seven-drop deck designed to chain multiple seven-mana spells, using cards like Molten Slag Heap to generate large amounts of mana and overwhelm opponents with high-cost threats.
Jadzi, Oracle of Arcavios // Journey to the Oracle
An eight-drop deck focused on ramping with a very high land count and casting the Journey to the Oracle side early to deploy multiple lands at once, enabling the casting of very high-cost spells quickly.
Gameplay Insights
- 1
The eight-drop deck's early play of Journey to the Oracle to cheat multiple lands onto the battlefield was a key ramping strategy but vulnerable to interaction.
- 2
Molten Slag Heap provided a powerful mana engine for the seven-drop deck, enabling casting of multiple high-cost spells in succession.
- 3
Nikobus, God of the Pharaoh was a potential game-changer by forcing opponents to exile and cast cards from their decks, but the actual exile results were disappointing, reducing its impact.
- 4
The five-drop deck's use of Omnath for treasure generation and mana fixing helped maintain tempo against slower, higher-cost decks.
- 5
Interaction and timing of counters played a crucial role in slowing down the ramp-heavy decks, demonstrating the importance of disruption in high mana curve games.
Notable Cards
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Omnath, Locus of All
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Mirrormade
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Windswept Heath
Gameplay Summary
The game featured four decks built around different converted mana cost themes: five drops, six drops, seven drops, and eight drops.
The early game started slow as players focused on ramping and setting up their mana bases, with the five-drop and six-drop decks efficiently developing lands and small plays.
The eight-drop deck showcased a powerful early play by casting the Journey to the Oracle side of the commander, enabling a large land drop and potentially recurring it for continued acceleration.
However, interaction from the seven-drop deck disrupted this plan by countering or removing key plays.
A turning point came when the five-drop deck deployed Omnath, Locus of All, leveraging mana fixing and treasure generation to gain incremental advantage.
The six-drop deck utilized graveyard recursion and control elements to maintain board presence, while the seven-drop deck focused on chaining seven-mana spells and leveraging cards like Molten Slag Heap for mana generation.
A pivotal moment was the casting of Nikobus, God of the Pharaoh by the six-drop deck, which had the potential to swing the game by forcing opponents to exile cards and play them, although the actual value gained was underwhelming.
The game continued with players balancing high-cost threats against interaction, mana ramp, and board control, highlighting the challenges of playing around large mana cost curves and the importance of timely disruption.