Deck Strategies
Breya, Etherium Shaper
This deck aims to utilize Breya's ability to deal direct damage to players, along with synergies with artifacts and cards like Bomberman and Underworld Breach.
Koll, the Forgemaster
The main plan of this deck is to get Skull Clamp on the field, reduce its equip cost to zero and then use Koll's ability to return equipped creatures to hand and recast them, drawing the entire deck in the process.
Greasefang, Okiba Boss
This deck leverages the commander's reanimation ability to bring big vehicles on the board. It's a mix of hate bears and vehicles aiming to slow down the opponent and inflict consistent damage.
Urza, Lord High Artificer
The key strategy of this deck is to set up the board to get Hullbreaker Horror (Mr. Pinchy) on the field to control the game and win through sheer board advantage.
Gameplay Insights
- 1
The early game Wheel of Fortune played by Jim greatly influenced the game's tempo and direction by refreshing everyone's hands.
- 2
Elliot's well-timed play of Opposition Agent in response to an Enlightened Tutor showed the importance of timing and interaction in Commander gameplay.
Notable Cards
Mana Confluence
Sol Ring
Mana Vault
Wheel of Fortune
Opposition Agent
Enlightened Tutor
Hullbreaker Horror
Summary
The game began with each player showcasing their deck strategies and commanders. Jan, playing Breya, Etherium Shaper, began with an impressive start, playing Mana Confluence, Sol Ring, and Mana Vault on his first turn. Jim, piloting Koll, the Forgemaster, cast Wheel of Fortune on his second turn causing all players to discard their hands and draw new ones. This move saw a lot of potential threats discarded and set a fast-paced tempo for the game. In the later stages, Elliot played a powerful card, Opposition Agent, in response to Jan's Enlightened Tutor, demonstrating how crucial timing can be in the game.