Deck Strategies
Tymna the Weaver & Dargo, the Shipwrecker
A recursive sacrifice and storm combo deck that uses Tymna's card draw and Dargo's sacrifice outlets alongside cards like Burnt Offering, Sacrifice, and Harnfel's Horn of Bounty to generate large amounts of mana and card advantage for a lethal combo finish.
Kodama of the East Tree & Sakashima of a Thousand Faces
A combo ramp deck focused on explosive mana generation with Kodama triggers and Finale of Devastation to find combo pieces, with Sakashima enabling copying of key creatures like Jhoira for additional value.
Jhoira, Weatherlight Captain
A spell-heavy artifact combo deck that leverages Jhoira's card draw triggers with artifacts like Jeweled Lotus, Artificer's Assistant, and Experimental Synthesizer to generate card advantage and storm off with spells like Muddle the Mixture and Red Elemental Blast for interaction.
The Beamtown Bullies
A value and tempo deck that uses powerful creatures like Opposition Agent and Deathrite Shaman to disrupt opponents while applying pressure, combined with graveyard synergies and mana acceleration to support the board state.
Gameplay Insights
- 1
Opposition Agent effectively disrupted Dante's attempts to find Lotus Bloom, significantly slowing the Simic Doom Tree combo setup.
- 2
Diogo's use of Burnt Offering and Sacrifice in tandem with Dargo allowed for efficient mana generation and storm count increase, enabling powerful combo sequences.
- 3
Rodrigo's timely use of Deadly Rollick and Boseiju to interfere with combo lines demonstrated how interaction can disrupt explosive plays.
- 4
Baal's decision to let Diogo's Sacrifice resolve despite having a counterspell preserved a 4-player dynamic, showing strategic consideration of table politics.
- 5
The use of evoked Endurance to recycle key permanents and shuffle graveyards was a crucial defensive and tempo play.
- 6
Jhoira decks leveraged scry and draw triggers from artifacts and spells to maintain consistent card advantage and pressure.
- 7
The combination of mana acceleration artifacts like Jeweled Lotus, Sol Ring, and Mana Vault with ritual effects enabled explosive turns and combo potential.
- 8
Timetwister was used to refresh hands but also caused disruption due to lack of lands in new draws, showing risk and reward in high-variance plays.
Notable Cards
Kodama of the East Tree
Sakashima of a Thousand Faces
Tymna the Weaver
Dargo, the Shipwrecker
Jhoira, Weatherlight Captain
Opposition Agent
Dockside Extortionist
Burnt Offering
Sacrifice
Jeweled Lotus
Experimental Synthesizer
Artificer's Assistant
Mana Crypt
Timetwister
Ledger Shredder
Cathar Commando
Altar of Dementia
Slaughter Pact
Wheel of Fortune
Summary
The game began with aggressive ramp and early board development from all players, featuring Kodama of the East Tree enabling explosive plays, Jhoira generating card advantage, and The Beamtown Bullies establishing board presence. Early threats like Dockside Extortionist and Serra Ascendant shaped initial combat phases, while multiple players set up combo engines. Diogo's Tymna & Dargo deck showcased its recursive sacrifice loops and storm potential, leveraging cards like Burnt Offering and Sacrifice to generate mana and card draws. Baal's Jhoira deck used Artificer's Assistant and Experimental Synthesizer to maintain card flow, while Dante's Simic Doom Tree strove for explosive Finale of Devastation combos, though was slowed by Opposition Agent disrupting key plays. Rodrigo's Beamtown Bullies applied pressure and utilized graveyard interactions to maintain tempo.