Deck & Commander Strategies

Arcades, the Strategist
Utilizes creatures with defender to draw cards and convert their toughness into combat damage, enabling walls to attack effectively. The deck floods the board with low-cost defenders to generate card advantage and pressure opponents.

Yuriko, the Tiger's Shadow
Employs ninjutsu and unblockable ninjas to deal combat damage and trigger card draws while draining opponents' life based on the mana cost of revealed cards, aiming to win through incremental damage and card advantage.

Svyelun of Sea and Sky
Builds a merfolk tribal deck focused on producing indestructible merfolk with ward, drawing cards through attacking and maintaining board presence with resilient creatures.

Vhal, Candlekeep Researcher and Raised by Giants (Giada Font of Hope)
A mono-white angel tribal deck that ramps mana and casts multiple angels to gain life, generate board presence, and recur creatures, aiming to control the game through angel synergies and removal.
Gameplay Insights
- 1
Arcades’ ability to draw cards whenever defenders entered the battlefield was pivotal, allowing the player to maintain a full hand and keep pressure with large toughness-based attackers.
- 2
Yuriko’s ninjutsu mechanic created strategic unblockable swings that pressured opponents and generated incremental life loss, showcasing the power of evasive damage triggers in multiplayer.
- 3
Svyelun's deployment of indestructible merfolk with ward helped stabilize board presence and kept the deck in the game despite aggressive attacks.
- 4
The diversity of decks created an engaging dynamic where each player had to balance offense and defense carefully, with Arcades drawing heavily, Yuriko striking from the shadows, and the angel tribal deck controlling the board.
- 5
The game underscored the importance of timing attacks and holding back certain creatures to maximize ninjutsu triggers and defender utility.
Notable Cards
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Arcades, the Strategist
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Yuriko, the Tiger's Shadow
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Svyelun of Sea and Sky
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Giada, Font of Hope
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Perimeter Captain
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Wall of Junk
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Riptide Turtle
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Shield Sphere
Gameplay Summary
The game featured five players piloting distinct and thematic decks, each leveraging unique strategies.
Arcades, the Strategist focused on a walls and defenders theme, drawing cards when defenders entered the battlefield and attacking with creatures whose toughness counted as damage, creating a powerful board presence of resilient blockers turned attackers.
Yuriko, the Tiger's Shadow capitalized on ninja tribal synergy and ninjutsu to hit opponents with unblockable ninjas, triggering damage and card advantage through her commander’s ability.
Svyelun of Sea and Sky aimed to flood the board with merfolk, granting ward and indestructibility to maintain a resilient army that drew additional cards through combat damage.
Vhal and Raised by Giants led a mono-white angel tribal deck that ramped mana and generated value by casting multiple angels, gaining life and board control.
The gameplay progressed with players ramping mana, deploying their thematic creatures, and vying for board control through tactical attacks and defensive plays.
Key moments involved Arcades drawing heavily off defenders, Yuriko setting up unblockable threats to chip away at opponents, and Svyelun protecting her merfolk to keep pace.
The game’s tension rose as players eyed each other warily, aware of potential combos and the lethal ninjutsu swings from Yuriko’s deck.
The win condition centered on leveraging commander triggers and tribal synergies to overwhelm opponents either through combat damage or incremental advantage.

































![Commander VS S12E10: Akiri & Silas Renn vs Yuriko vs Sasaya vs Mairsil [EDH] thumbnail](https://i.ytimg.com/vi/C8SzVjMHJ-s/sddefault.jpg)







![Commander VS S12E1: Nicol Bolas vs Arcades vs Vaevictis Asmadi vs Chromium [EDH] thumbnail](https://i.ytimg.com/vi/gtfErgL6f9U/sddefault.jpg)






