Deck Strategies
Mendicant Core, Guidelight
This deck aims to quickly fill the board with artifacts, thereby increasing the power of the Mendicant Core. It uses cards like Digs Site Engineer to further enhance its artifact synergies.
Samut, the Driving Force
This deck plans to make use of Samut's speed and power-buffing abilities, as well as her ability to reduce the cost of non-creature spells, to overwhelm opponents with powerful creatures and efficient spells.
Mimeoplasm, Revered One
This deck exploits graveyard synergies, milling its own cards to fill the graveyard with creatures that Mimeoplasm can copy, aiming for powerful and potentially game-ending combos.
Kolodin, Triumph Caster
This deck centers around the 'speed' mechanic, using it to give haste to powerful vehicles like Consulate Dreadnought and deal large amounts of damage in a single attack.
Gameplay Insights
- 1
Alex's quick establishment of a board presence with Mendicant Core and Digs Site Engineer demonstrated the power of artifact synergies in his deck.
- 2
Eliot's Grizzly Salvage play highlighted the importance of milling and graveyard manipulation in his Mimeoplasm deck.
- 3
Jim's aggressive play with Kolodin and Consulate Dreadnought showcased the power and potential of the 'speed' mechanic in his deck.
- 4
Bill's use of Nature's Lore and Awaken the Woods for ramping and creating tokens demonstrated his strategy of utilizing Samut's abilities for maximum advantage.
Notable Cards
Mendicant Core, Guidelight
Samut, the Driving Force
Mimeoplasm, Revered One
Kolodin, Triumph Caster
Consulate Dreadnought
Nature's Lore
Awaken the Woods
Summary
The game commenced with each player showcasing their unique deck strategies while focusing on ramping up their mana bases. Player Alex, with Mendicant Core, Guidelight, quickly established a board presence with artifact synergies, buffing his commander with each artifact played. Bill, commanding Samut, the Driving Force, ramped up his mana and eventually brought Samut out, aiming to utilize her abilities to buff his creatures and reduce the cost of his non-creature spells. Eliot, controlling Mimeoplasm, Revered One, focused on graveyard synergies, milling his own cards and putting shifty creatures into his graveyard for potential reanimation and copying. Jim, with Kolodin, Triumph Caster, brought out his commander early and showcased the power of the new mechanic, 'speed', by dealing massive damage to Bill with a hastened Consulate Dreadnought.