Deck & Commander Strategies
Dargo, the Shipwrecker & Ikra Shidiqi, the Usurper
A turbo Jund combo deck that abuses Dargo's sacrifice ability to repeatedly play Dargo and mill out opponents using Nomads' Core, Cephalid Illusionist, and other combo pieces.
Ishai, Ojutai Dragonspeaker & Tevesh Szat, Doom of Fools
Midrange control deck utilizing Ishai's growth with creatures and Humility to disrupt, combined with a Doomsday package to secure a late-game win through intricate combos.
Thrasios, Triton Hero & Tymna the Weaver
Control/value deck that leverages efficient tutors, counters, and card draw engines to maintain control of the game while assembling combos or lock pieces.
Gameplay Insights
- 1
The early casting of Dargo followed by treasure generation with Darkside Extortionist accelerated the Jund combo plan significantly.
- 2
Ishai's pilot prioritized deploying Humility and Dorothy Voidwalker to disrupt Dargo's combo while stabilizing the board.
- 3
Keeping Mindbreak Trap to counter aggressive spell-heavy Dargo decks was a key strategic decision to control the combo threat.
- 4
The Dargo pilot adapted by switching from an all-in mill combo to a value-based plan when disrupted by Dorothy Voidwalker.
- 5
Thrasios and Tymna maintained a reactive posture, using tutors and counterspells to slow down the faster combo decks and prepare for a control finish.
Notable Cards
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Dargo, the Shipwrecker
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Cephalid Illusionist
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Humility
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Doomsday
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Mystic Confluence
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Chrome Mox
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Talisman of Progress
Gameplay Summary
The game featured a competitive four-player pod with decks drafted by Pontus for the Major League Champions tournament.
Early turns saw aggressive ramp and setup from the Dargo and Ikra deck, which aimed to leverage Dargo's sacrifice ability and combos involving Nomads' Core and Cephalid Illusionist to mill out opponents.
Meanwhile, the Ishai and Tevesh deck focused on a midrange strategy with Humility to disrupt opponents and a Doomsday package for a late-game win.
The Thrasios and Tymna deck played a value-oriented control role, maintaining countermagic and card advantage to keep pace with faster combos. Key turning points included Dargo being cast early and quickly generating treasures through Darkside Extortionist, enabling a strong combo presence.
The Dargo pilot managed to assemble combo pieces but faced disruption from Ishai's timely Humility and board pressure.
The Ishai player struggled with land drops initially but deployed Dorothy Voidwalker to help stabilize, forcing Dargo's pilot to switch plans from a mill combo to value generation.
Meanwhile, Thrasios and Tymna's player used tutors and mystic interactions to maintain control and pressure.
The game was a dynamic interplay of combo assembly, disruption, and board control, with Dargo and Ikra's combo potential posing the biggest immediate threat to the table.