WNL 67 | #DominariaUnited Off ft.@CommanderMechanic | Live MTG EDH | Commander Gameplay thumbnail Blurred backdrop thumbnail
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WNL 67 | #DominariaUnited Off ft.@CommanderMechanic | Live MTG EDH | Commander Gameplay

Cardboard Command


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Dihada, Binder of Wills

    Dihada, Binder of Wills

    Legend tribal theme focusing on casting legendary creatures and generating treasure tokens to ramp into powerful spells.

  • Kyler, Sigardian Emissary

    Kyler, Sigardian Emissary

    Human tribal deck that rapidly generates human tokens to grow Kyler and apply pressure through volume and combat damage.

  • Hazezon, Shaper of Sand

    Hazezon, Shaper of Sand

    Warrior tribal deck that produces desert tokens and utilizes aggressive creatures to overwhelm opponents.

  • Ivy, Gleeful Spellthief

    Ivy, Gleeful Spellthief

    A spell-copying deck that leverages low-cost spells and creatures to generate multiple value triggers and card advantage.

Gameplay Insights

  • 1

    Using Realms Uncharted as an instant to fetch multiple lands while opponents choose which lands are discarded added a layer of interaction in land selection.

  • 2

    Playing Skullclamp early provided crucial card draw, accelerating the deck’s ability to deploy threats and maintain momentum.

  • 3

    Ivy’s ability to copy spells targeting creatures allowed for explosive value generation and pressure on opponents.

  • 4

    Choosing deserts to discard to the graveyard strategically impacted graveyard synergy plays, especially with commanders interacting with graveyards.

  • 5

    Tajic’s indestructibility and combat buffs made him a resilient attacker that demanded answers from opponents early on.

Notable Cards

  • Skullclamp

    Skullclamp

  • Realms Uncharted

    Realms Uncharted

  • Tajic, Blade of the Legion

    Tajic, Blade of the Legion

  • Spectral Sailor

    Spectral Sailor

  • Sixth Sense

    Sixth Sense

Gameplay Summary

The game started with players developing their boards cautiously, casting mana ramp and low-cost creatures to set up their strategies.

Early plays included casting utility creatures like Chainweb Arachnir and equipping Skullclamp, which provided card draw and board presence.

Players focused on establishing their lands and mana bases, with some strategic choices influencing each other's land selections.

As the game progressed, players began assembling synergies around their commanders, such as Ivy Gleeful Spellthief creating spell-copying value and Hazezon Tamar casting Warriors and generating desert tokens.

A key moment involved the use of Realms Uncharted to fetch lands, with opponents choosing which lands to discard, affecting future plays.

The game showed tension between aggressive board development and resource management, with players leveraging tribal synergies, artifact equipment, and land interactions to build towards their win conditions.

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