Deck Strategies
Glarb, Calamity's Augur
Aggressively deploy infect creatures to apply poison counters quickly while disrupting opponents through discard and sacrifice effects to close out the game via poison damage.
Urza, Chief Artificer
Utilize artifact synergies and card draw engines like Mystic Forge to assemble combo pieces and control the board, aiming for a game-winning artifact combo or overwhelming board state.
Yuriko, the Tiger's Shadow
Leverage ninjutsu and evasive creatures to deal incremental damage and trigger multiple ninja flips, generating card advantage and finishing opponents with sudden bursts of damage.
Venser, Corpse Puppet
Focus on proliferate and infect synergy, combined with control elements to manage threats and incrementally increase poison counters leading to a lethal infect finish.
Gameplay Insights
- 1
Glarb's early aggression with infect creatures pressured opponents effectively, forcing them to respond to poison counters rather than board presence.
- 2
Urza's use of Mystic Forge combined with Demonic Consultation allowed for rapid deck manipulation and searching for combo pieces, demonstrating a powerful artifact-based combo engine.
- 3
Yuriko's repeated ninjutsu triggers created multiple flips per combat phase, maximizing damage output and card draw advantage simultaneously.
- 4
Venser's strategy of proliferate and artifact tokens enabled him to build incremental advantage while also controlling the pace of the game through counterspells and removal.
- 5
Players strategically timed combat and sacrifice triggers to maximize value from their creatures and artifacts while minimizing opportunities for opponents to respond effectively.
Notable Cards
Glarb, Calamity's Augur
Urza, Chief Artificer
Yuriko, the Tiger's Shadow
Venser, Corpse Puppet
Demonic Consultation
Mystic Forge
Mox Diamond
Spyglass Siren
Gilded Drake
Lotus Petal
Black Market
Summary
The game featured a high-powered cEDH match with four distinct archetypes battling for dominance: Glarb's aggressive infect strategy, Urza's artifact combo/control approach, Yuriko's ninja tribal with a focus on evasive damage and ninjutsu triggers, and Venser's control and infect proliferation style. Early turns saw players developing their mana bases and setting up critical pieces such as Glarb casting early threats to start applying poison counters, while Urza and Venser established artifact synergies and card advantage engines. Yuriko focused on stealthy damage and maximizing ninjutsu triggers to flip her commander and deal significant damage. As the game progressed, key moments included multiple combat damage steps where poison counters were steadily applied, and players carefully responded to each other's threats with removal and counterspells. Urza leveraged his artifact synergy and card draw to maintain board presence and combo potential, while Glarb pressed the infect advantage aggressively. Venser used proliferate effects and artifact interactions to bolster his board, and Yuriko capitalized on ninjutsu and evasive creatures to chip away at opponents. The game culminated in a complex interaction involving Demonic Consultation and Mystic Forge to dig through decks rapidly, aiming to assemble winning combos or lethal damage through poison counters and combat damage, highlighting the tension between combo, aggro, and control strategies in cEDH.