Temmet vs Hapatra vs Mathas vs Endrek Sahr EDH / CMDR game play for Magic: The Gathering thumbnail Blurred backdrop thumbnail
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Temmet vs Hapatra vs Mathas vs Endrek Sahr EDH / CMDR game play for Magic: The Gathering

MTG Muddstah


Commanders featured in this Gameplay Reviewed & Verified

Decklist

Deck & Commander Strategies

  • Temmet, Vizier of Naktamun

    Temmet, Vizier of Naktamun

    Token generation combined with equipment and combat enhancements to create a large, double-striking army that gains life and deals explosive damage.

  • Mathas, Fiend Seeker

    Mathas, Fiend Seeker

    Aggressive creature-based build utilizing Gateway activation for extra resources and card advantage, alongside board control elements like Archfiend of Depravity.

  • Endrek Sahr, Master Breeder

    Endrek Sahr, Master Breeder

    Sacrifice and thrull tribal synergy to generate value and board presence through recurring tokens and incremental life drain effects.

  • Hapatra, Vizier of Poisons

    Hapatra, Vizier of Poisons

    Poison and -1/-1 counter synergies that create snake tokens and slowly sap opponents’ life totals while controlling the board.

Gameplay Insights

  • 1

    Temmet's player smartly used Duelist's Heritage to grant double strike triggers to equipped creatures, significantly increasing damage output and life gain.

  • 2

    Rob’s timely board wipe reset Jonathan’s growing board and temporarily delayed threats, shifting momentum.

  • 3

    Jonathan leveraged -1/-1 counters and snake token generation to maintain steady incremental advantage and life drain across the table.

  • 4

    Joe’s use of Darkness strategically protected key creatures from lethal damage, preserving board presence.

  • 5

    Mathas’ repeated use of Gateway activations for card draw and ramp kept his hand full and threats coming.

  • 6

    The political tension around Overwhelming Splendor targeting Temmet's player influenced attack decisions and table dynamics.

Notable Cards

  • Duelist's Heritage

    Duelist's Heritage

  • Archfiend of Depravity

    Archfiend of Depravity

  • Curse of Opulence

    Curse of Opulence

  • Darkness

    Darkness

  • Overwhelming Splendor

    Overwhelming Splendor

  • Rogue's Passage

    Rogue's Passage

  • Skull Collector

    Skull Collector

  • Obelisk Spider

    Obelisk Spider

Gameplay Summary

The game started with typical ramp and early board development from all four players, with Mathas deploying aggressive creatures and enchantments to pressure opponents, Hapatra generating -1/-1 counters and snakes, and Endrek Sahr focusing on thrull and sacrifice synergies.

Temmet, Vizier of Naktamun, utilized token generation and equipment to build a threatening board presence.

Early interactions included key use of removal spells and combat tricks, such as Rob's board wipe that temporarily reset the board, and Jonathan's repeated use of -1/-1 counters to weaken threats while generating snakes for incremental advantage. Midgame saw Temmet's player heavily invest in equipping batter skulls and leveraging double strike triggers via Duelist's Heritage, leading to significant life gain and damage output.

Mathas continued to apply pressure through gateway activations and card advantage engines like Archfiend of Depravity, while Hapatra maintained board presence with poison counters and tokens.

Notable plays included the use of Darkness to protect key creatures and the casting of powerful enchantments like Overwhelming Splendor targeting Temmet's player, shifting the focus of attacks and political tension.

The game featured a dynamic board state where players balanced aggression with defensive maneuvers, and recurring snake token generation from Hapatra steadily drained life totals across the table.

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