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Game Grid Open Command Con! - Day 2 Afternoon

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Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Maelstrom Wanderer

    Maelstrom Wanderer

    Leverages artifact ramp to cast big spells early and cascade into multiple spells per turn, aiming to control the board with value and overwhelm opponents with tempo.

  • Hasheton, Scarab's Fist

    Focuses on discarding creatures to create tapped 4/4 zombie tokens, generating a steady stream of threats and leveraging reanimation synergies.

  • Edward Kenway

    Edward Kenway

    Though not detailed in the transcript, known for pirate tribal and aggressive tempo plays, likely aiming to disrupt opponents and apply steady damage.

  • Valgavoth, Terror Eater

    Valgavoth, Terror Eater

    Utilizes reanimation and graveyard interactions to generate value and pressure opponents through recurring threats.

Gameplay Insights

  • 1

    Players prioritize securing early ramp and card advantage to enable casting their high-cost commanders and powerful spells.

  • 2

    Hasheton's ability to discard creatures for tapped zombie tokens creates a unique board development path focused on incremental value and reanimator synergies.

  • 3

    The presence of artifact ramp like Grim Monolith and Ancient Tomb significantly accelerates Maelstrom Wanderer’s game plan, allowing for explosive cascades.

  • 4

    Surveil and looting effects are used early to filter the hand and set up future plays, illustrating the importance of card selection in multiplayer Commander.

  • 5

    Players show a preference for fair ramp and avoid cheating mechanics or proxies, maintaining tournament integrity and fair play.

Notable Cards

  • Ancient Tomb

    Ancient Tomb

  • Grim Monolith

    Grim Monolith

  • Living Death

    Living Death

  • Cloudstone Curio

    Cloudstone Curio

  • Roaming Throne

    Roaming Throne

  • Absolute Virtue

    Absolute Virtue

  • Thundering Falls

    Thundering Falls

Gameplay Summary

The game begins with players setting up their decks, with some discussion about the ramp and mana sources they have available.

One player running Maelstrom Wanderer highlights the importance of artifact ramp such as Ancient Tomb, Grim Monolith, and Manavolt to accelerate the casting of their commander.

The early turns involve playing lands and setting up board presence, with some players using looting and surveil mechanics to filter their draws and manage their hand.

One player using Hasheton, Scarab's Fist, mentions generating 4/4 zombie tokens by discarding creatures and paying mana, showcasing a reanimation theme that can create a wide board state.

The initial plays are relatively slow, focusing on ramp and card advantage rather than aggressive board development.

Players discuss their ramp hands and mulligans, emphasizing the need for a solid start to reach their game plans effectively.

The gameplay hints at gradual development into powerful board states with combos, reanimation, and value engines, but no decisive combat or major spells resolving yet in the early phase.

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