Weird Commander Decks :0 | DON'T WAKE DEMON #9 | Magic: the Gathering EDH Jank Gameplay thumbnail Blurred backdrop thumbnail
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Weird Commander Decks :0 | DON'T WAKE DEMON #9 | Magic: the Gathering EDH Jank Gameplay

QUEST FOR THE JANKLORD


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Omnath, Locus of Creation

    Omnath, Locus of Creation

    Utilizes landfall triggers to gain life, draw cards, and ramp mana, creating incremental advantage and sustaining board presence through multiple elemental tokens.

  • The Ever-Changing 'Dane

    The Ever-Changing 'Dane

    Focuses on cards referencing food, eating, or cooking, leveraging thematic synergies that often produce tokens or life gain to outvalue opponents.

  • Duke Ulder Ravengard

    Duke Ulder Ravengard

    Builds around alternate frame cards to generate tokens and apply counters on creatures, emphasizing life gain and board development through synergistic interactions.

  • Garruk, Caller of Beasts

    Garruk, Caller of Beasts

    Generates large creatures and tokens to dominate the board, using ramp and beefy threats like Dragon Broodmother for sustained pressure.

  • Ajani, Adversary of Tyrants

    Ajani, Adversary of Tyrants

    Provides life gain and token creation support, enabling a defensive and attrition-based game plan that benefits from incremental life buffers and board presence.

Gameplay Insights

  • 1

    Players leveraged landfall and token generation synergies to steadily build board advantage while preparing for potential mass removal.

  • 2

    The activation of Nevinyrral's Disk created tension, forcing careful timing decisions to maximize value and minimize losses.

  • 3

    Maintaining the Monarch status with Archon of Coronation provided protection against damage-based life loss, allowing for more aggressive board development.

  • 4

    Life gain effects from Timely Reinforcements and Soul's Attendant helped stabilize players against aggressive threats and combat damage.

  • 5

    Token producers and creatures with counters were prioritized to maintain a resilient board state in anticipation of board wipes.

Notable Cards

  • Omnath, Locus of Creation

    Omnath, Locus of Creation

  • Timely Reinforcements

    Timely Reinforcements

  • Dragon Broodmother

    Dragon Broodmother

  • Nevinyrral's Disk

    Nevinyrral's Disk

  • Soul's Attendant

    Soul's Attendant

  • Mentor of the Meek

    Mentor of the Meek

  • Archon of Coronation

    Archon of Coronation

  • Beanstalk Giant // Fertile Footsteps

    Beanstalk Giant // Fertile Footsteps

  • Journeyer's Kite

    Journeyer's Kite

Gameplay Summary

The game featured five players piloting uniquely themed jank decks centered around quirky concepts like alternate card frames, food and cooking references, and life gain through creature tokens.

The early turns focused on ramping mana and developing board presence with lands, token generators, and value creatures.

Notable plays included repeatedly triggering Omnath, Locus of Creation's landfall abilities to gain life and card advantage, and the use of various life-gain synergies such as Timely Reinforcements and Soul's Attendant.

Dragon Broodmother created flying threats that devoured other tokens, adding pressure while the Archon of Coronation established the Monarch status to protect its controller from life loss due to damage.

A key turning point came with the play of Nevinyrral's Disk, threatening to reset the board and forcing players to anticipate and react accordingly.

Despite the looming board wipe, players continued to develop their boards with creatures that produce counters or tokens, like the Beanstalk Giant with its adventure and myriad landscape lands.

The game maintained a lighthearted tone with plenty of banter about card frames and thematic deck building, but strategic interactions around life gain, token creation, and board control were central to the flow.

The Monarch mechanic and repeated landfall triggers created multiple layers of incremental advantage, while the threat of mass removal kept players cautious.

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