Hedging Bets - Cedh Gameplay - Tatyova Vs Beamtown Bullies Vs Krark/Sakashima Vs Kodama/Silas Ren thumbnail Blurred backdrop thumbnail
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Hedging Bets - Cedh Gameplay - Tatyova Vs Beamtown Bullies Vs Krark/Sakashima Vs Kodama/Silas Ren

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Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • The Beamtown Bullies

    The Beamtown Bullies

    A disruptive reanimator deck that reanimates low-value creatures to opponents, creating board disruption while controlling the game through removal and utility artifacts.

  • Kodama of the East Tree Silas Renn, Seeker Adept

    Kodama of the East Tree / Silas Renn, Seeker Adept

    A combo and control deck exploiting Kodama's ability to circumvent counterspells and Silas Renn's recursion, assembling combos with Demonic Tutor, Eldritch Evolution, and Thoughtseize to quickly end the game.

  • Tatyova, Benthic Druid

    Tatyova, Benthic Druid

    A ramp and card draw deck leveraging Tatyova's landfall triggers to generate card advantage and mana, aiming to win through infinite turn combos involving Mystical Sanctuary and Time Warp or card advantage engines.

  • Krark, the Thumbless Sakashima of a Thousand Faces

    Krark, the Thumbless / Sakashima of a Thousand Faces

    A midrange storm/control deck using cascade and ritual copying to generate mana and card advantage, with a win condition centered on storm combos and direct damage but reliant on coin flips and luck.

Gameplay Insights

  • 1

    The Beamtown Bullies' strategy of giving reanimated creatures to opponents created unexpected board states but was less impactful in this match.

  • 2

    Kodama/Silas Ren's use of a board wipe (Culling Ritual) followed by recursion and tutoring spells allowed for a clean and decisive combo finish.

  • 3

    Krark/Sakashima's reliance on coin flips with Final Fortune ultimately cost them the game despite multiple attempts to resolve the spell.

  • 4

    Tatyova's ramp and card draw engine was disrupted early by Gilded Drake stealing the commander, hindering their potential to stabilize and win.

  • 5

    The quick succession of Sylvan Library activations by Kodama/Silas Ren helped maintain card advantage and fuel their combo sequence.

Notable Cards

  • Culling Ritual

    Culling Ritual

  • Demonic Consultation

    Demonic Consultation

  • Eldritch Evolution

    Eldritch Evolution

  • Eternal Witness

    Eternal Witness

  • Thoughtseize

    Thoughtseize

  • Time Warp

    Time Warp

  • Final Fortune

    Final Fortune

  • Gilded Drake

    Gilded Drake

  • Swan Song

    Swan Song

  • Jeweled Lotus

    Jeweled Lotus

Gameplay Summary

The game featured four competitive decks with unique and varied strategies, creating a dynamic and interactive board state.

Early turns involved ramp, card selection, and positioning, with players deploying key mana acceleration and utility cards.

The Beamtown Bullies deck employed a disruptive reanimator strategy by handing off reanimated creatures to opponents, creating unusual board interactions.

Meanwhile, Kodama/Silas Ren focused on a combo-centric approach leveraging Kodama's ability to dodge counterspells and assemble a lock or combo finish involving Demonic Tutor and Eldritch Evolution.

Tatyova's player aimed to ramp and draw cards through land drops, setting up an infinite turn combo using Mystical Sanctuary and Time Warp or similar effects.

The Krark/Sakashima deck attempted to capitalize on cascade, ritual copies, and storm elements but suffered from a string of unlucky coin flips during a critical final fortune attempt, ultimately losing momentum.

The game shifted decisively when Kodama/Silas Ren executed a board wipe with Culling Ritual followed by a combo sequence involving Eternal Witness, Demonic Tutor, Eldritch Evolution, Thoughtseize, and Demonic Consultation, securing a quick victory.

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