MAMTG cEDH S6 E4 | The Boys Marath in Town | Temur Pirates v  RogThras v Godo v Marath thumbnail Blurred backdrop thumbnail
Moderately Anonymous MTG profile icon

MAMTG cEDH S6 E4 | The Boys Marath in Town | Temur Pirates v RogThras v Godo v Marath

Moderately Anonymous MTG


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Marath, Will of the Wild

    Marath, Will of the Wild

    Utilizes +1/+1 counters and token generation to build a board presence and execute combos that leverage Marath's ability to distribute counters and deal damage, aiming to win through infinite or overwhelming combat damage.

  • Rograkh, Son of Rohgahh Thrasios, Triton Hero

    Rograkh, Son of Rohgahh / Thrasios, Triton Hero

    Combines mana acceleration and filtering (like Gaia's Cradle) with card draw engines to assemble powerful combos quickly, focusing on infinite mana and card advantage to control the board and close out the game.

  • Godo, Bandit Warlord

    Godo, Bandit Warlord

    Seeks to put Helm of the Host on Godo to take infinite combat steps, enabling multiple attack phases and winning through overwhelming combat damage.

  • Malcolm, Keen-Eyed Navigator Tana, the Bloodsower

    Malcolm, Keen-Eyed Navigator / Tana, the Bloodsower

    Executes a one-card combo involving Malcolm and Glen Elendra Buccaneer to generate infinite damage, leveraging the synergy between these commanders and other pirates.

Gameplay Insights

  • 1

    Casting Swan Song to counter a critical Rhystic Study early prevented a massive card draw advantage and stalled the opponent’s setup.

  • 2

    Smothering Tithe was effectively used by multiple players to generate treasures and accelerate mana development, influencing key play windows and spell casting.

  • 3

    The One Ring was cast on Rograkh to protect it from removal and gain card advantage, showcasing the importance of resilient artifacts in cEDH.

  • 4

    Chatterstorm was used to create multiple tokens, increasing board presence and providing potential combo fodder or blockers.

  • 5

    Players carefully managed life payments to Rhystic Study and Smothering Tithe triggers, balancing resource gain against life loss.

  • 6

    Graveyard recursion and mana filtering played a pivotal role in maintaining pressure and cycling through combo pieces.

  • 7

    The tension between assembling infinite combos and protecting them from disruption defined the strategic flow of the game.

Notable Cards

  • Rograkh, Son of Rohgahh

    Rograkh, Son of Rohgahh

  • Thrasios, Triton Hero

    Thrasios, Triton Hero

  • Godo, Bandit Warlord

    Godo, Bandit Warlord

  • Marath, Will of the Wild

    Marath, Will of the Wild

  • Malcolm, Keen-Eyed Navigator

    Malcolm, Keen-Eyed Navigator

  • Tana, the Bloodsower

    Tana, the Bloodsower

  • Helm of the Host

    Helm of the Host

  • Smothering Tithe

    Smothering Tithe

  • Swan Song

    Swan Song

  • The One Ring

    The One Ring

  • Chatterstorm

    Chatterstorm

Gameplay Summary

The game began with all four players quickly establishing their mana bases and deploying key early threats and ramp spells.

Rograkh Son of Rohgahh was cast early alongside mana acceleration artifacts and creatures, aiming to filter mana and draw cards with Thrasios, Triton Hero.

Godo, Bandit Warlord focused on assembling Helm of the Host for infinite combat steps, while Marath, Will of the Wild aimed to use its versatility as a combo piece and win condition.

Malcolm Keen-Eyed Navigator and Tana, the Bloodsower worked on setting up a one-card infinite damage combo with Glen Elendra Buccaneer. Early interaction included counterspells like Swan Song to protect critical spells and the use of Smothering Tithe to generate treasures, which became a key resource for multiple players.

Marath successfully cast and began developing counters, while Rograkh equipped The One Ring for protection and card draw.

The game featured typical cEDH tension with players carefully managing resources, life totals, and protection effects.

Notable was the use of spells like Chatterstorm to generate tokens and the delicate interplay of graveyard recursion and mana filtering.

The game was poised around assembling infinite combos and protecting them from disruption, with Marath and Godo both poised for potential wins through damage or infinite combat steps.

Watch on YouTube