Deck Strategies
Missy
Control the board by killing opponents' creatures and turning them into 2/2 artifact tokens under your control, using morph creatures to enable combos and maintain board presence.
Agatha of the Vile Cauldron
Ramp quickly by reducing activated abilities costs based on Agatha’s power, enabling massive mana generation with cards like Megas of the Candelabra to fuel big spells or combos.
Thalisse, Reverent Medium
Generate numerous tokens on both your turn and opponents' turns, then multiply those tokens with effects like doubling or tripling to overwhelm opponents and close out the game with a strong board presence.
Círdan the Shipwright
Ramp into the commander quickly and copy it multiple times, then force opponents into voting scenarios that either benefit you with card draw or cause disruptive effects, leveraging political and value plays.
Gameplay Insights
- 1
Bouncing Agatha with Crystal Shard was a pivotal tempo play that slowed Joe's ability to reduce costs and ramp, highlighting the power of tempo disruption even without Sol Ring.
- 2
Megas of the Candelabra synergized strongly with Agatha’s cost reduction to create explosive mana generation, showcasing efficient ramp interactions in a Sol Ring-free environment.
- 3
Missy’s use of morph creatures allowed for flexible board control and potential infinite combos by repeatedly killing and reanimating morphs as artifact tokens.
- 4
Kírdan’s ability to copy itself early enabled multiple votes forcing opponents into difficult decisions, demonstrating the strength of political mechanics and incremental advantage.
- 5
MTG Nerd Girl’s Hideaway mechanic with Win Brisk Heights set up a potential game-ending play that required careful timing and board state control to realize.
Notable Cards
Crystal Shard
Smothering Tithe
Pearl Medallion
Thran Dynamo
Wayfarer's Bauble
Horn of Gondor
Halo Fountain
Summary
The game began with a diverse board state as players developed their mana bases and early creatures while carefully managing resources due to the absence of Sol Ring. Early turns featured ramping and setting up synergies, with Agatha of the Vile Cauldron focusing on reducing activated abilities costs to ramp mana quickly, while Missy's deck aimed to control the board by killing creatures and turning them into artifact token copies. MTG Nerd Girl worked on generating a wide board presence with token creation and doubling effects, setting up for a powerful late-game. Airball’s strategy revolved around Kírdan the Shipwright, copying the commander to leverage voting mechanics and gain card advantage or impactful effects. Key turning points included Joe bouncing his own commander Agatha to disrupt opponents and recalibrate his mana plays, and the emergence of Megas of the Candelabra to ramp into explosive mana generation. The interplay of Crystal Shard bouncing Agatha and the resulting tempo swings slowed Joe's progress but kept the game dynamic. MTG Nerd Girl’s use of Hideaway mechanics hinted at a potential game-ending play if she could survive a few more turns. The game pace was cautious but strategic, with all players leveraging their unique commander abilities and synergies to build towards their respective win conditions.