Deck & Commander Strategies
Selvala, Heart of the Wilds
Focuses on a ramp-heavy, combo-oriented game plan, often using creatures like Allosaurus Shepherd to bypass disruption and generate large amounts of mana to fuel powerful spells and combos.
Ragavan, Nimble Pilferer
An aggressive, mono-red tempo deck that aims to disrupt opponents early with Ragavan's ability and generate fast mana and card advantage, though vulnerable to early removal.
K'rrik, Son of Yawgmoth
A mono-black control-combo deck that uses Dark Depths and other combos to finish the game, backed by efficient removal and disruption to control the board and protect its key pieces.
Emrakul, the Promised End
A ramp and Eldrazi-focused deck that aims to cast large threats early to overwhelm opponents, leveraging Eldrazi's raw power and resilience to take control of the game.
Gameplay Insights
- 1
The early Chalice of the Void on one effectively shut down many low-cost spells, heavily influencing the early game tempo and forcing players to find ways around it.
- 2
K'rrik's deck leveraged efficient removal and disruption, such as Wasteland to target mana rocks, to slow down ramp-focused opponents and protect its combo pieces.
- 3
Selvala's Allosaurus Shepherd allowed her to circumvent Chalice of the Void's restrictions, enabling her to keep applying pressure despite the disruption.
- 4
Emrakul's player capitalized on fast ramp and Eldrazi threats to establish a dominant board state quickly, putting immense pressure on the slower combo decks.
- 5
Ragavan's early removal and disruption prevented it from having a significant impact, illustrating the vulnerability of aggressive tempo decks to targeted hate in multiplayer formats.
- 6
The interaction between Dark Depths and other combo pieces was a central theme, but the presence of Eldrazi threats and control elements complicated the execution of combo wins.
Notable Cards
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Chalice of the Void
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Cavern of Souls
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Dark Depths
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Emrakul, the Promised End
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Allosaurus Shepherd
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Hammer of Nazahn
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Wasteland
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Ancient Tomb
Gameplay Summary
The game started with a typical early setup, featuring aggressive plays like turn one dorks and disruption via Chalice of the Void on one.
The K'rrik deck leveraged mono-black control elements, including Dark Depths and removal spells, to establish board dominance while aiming for a combo finish.
Emrakul's deck, piloted by Archely, developed quickly with powerful Eldrazi threats, creating a significant board presence by turn four.
Selvala's deck played a slower, more deliberate game, focusing on ramp and combo potential but struggled to keep pace with the aggressive mana curve and early threats posed by the other players.
Ragavan's deck faced early setbacks, including removal and disruption, limiting its impact on the board.