Deck Strategies
Prossh, Skyraider of Kher
Generate a large number of Cobalt token creatures by casting Prossh and use sacrifice outlets to pump Prossh’s power, overwhelming opponents with a wide board and high damage output.
Strefan, Maurer Progenitor
Exploit life loss triggers to create Blood tokens, then sacrifice them to cheat powerful vampire creatures into play, building a vampire tribal army to pressure opponents.
Nalia de'Arnise
Assemble a full party of Cleric, Rogue, Warrior, and Wizard to activate Nalia’s ability, placing +1/+1 counters and granting deathtouch to creatures, creating a resilient and threatening board presence.
Osgir, the Reconstructor
Use artifact recursion from the graveyard to create token copies of artifacts and pump creatures with temporary boosts, leveraging artifact synergy and graveyard value to maintain board control.
Gameplay Insights
- 1
Princess’s repeated recasting of Prossh to flood the board with Cobalt tokens was a key pressure point, forcing opponents to respond quickly or be overwhelmed.
- 2
Ben’s use of Strefan’s ability to generate and sacrifice Blood tokens for cheating vampires into play provided sustained board presence and threat escalation.
- 3
Becca’s focus on assembling a complete party to maximize Nalia’s buffs and grant deathtouch turned her creatures into formidable blockers and attackers.
- 4
Graham’s activation of Osgir’s artifact recursion created token copies of powerful artifacts, enabling multiple uses of artifact effects and enhancing board resilience.
Notable Cards
Prossh, Skyraider of Kher
Strefan, Maurer Progenitor
Nalia de'Arnise
Osgir, the Reconstructor
Bloodsoaked Champion
Summary
The game began with each player quickly deploying their commanders and establishing their board states. Princess, piloting Prossh, Skyraider of Kher, focused on generating a large army of Cobalt tokens by casting her commander multiple times and leveraging sacrifice effects to pump Prossh’s power. Ben, on the other hand, played Strefan, Maurer Progenitor, a vampire tribal deck that created blood tokens when players lost life and used those tokens to cheat vampire creatures into play, applying steady pressure. Becca’s deck, led by Nalia de'Arnise, revolved around the party mechanic, aiming to assemble a full party of Cleric, Rogue, Warrior, and Wizard to grow creatures and grant them deathtouch, creating a threatening board presence. Graham piloted Osgir, the Reconstructor, which combined artifact recursion and token production, using graveyard synergy to produce copies of powerful artifacts and swing with buffed creatures. As the game progressed, key moments included Princess repeatedly recasting Prossh to flood the board with Cobalt tokens, while Ben’s Strefan exploited life loss triggers to generate a steady stream of vampires that threatened to overwhelm opponents. Becca’s party strategy synergized well with her commander’s ability, growing creatures and applying deathtouch to deter attacks. Meanwhile, Graham utilized Osgir’s abilities to pump creatures and clone artifacts, creating board states that demanded answers. The tension escalated as board wipes and combat phases shifted momentum back and forth. Ultimately, the game hinged on the players’ ability to manage token swarms, maximize party buffs, and leverage artifact recursion, with the win condition centered around overpowering opponents through wide boards and value-generating combos.