Final Fantasy Precon Gameplay video - Y'shtola vs Celes vs Cloud vs Terra thumbnail Final Fantasy Precon Gameplay video - Y'shtola vs Celes vs Cloud vs Terra thumbnail
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Final Fantasy Precon Gameplay video - Y'shtola vs Celes vs Cloud vs Terra

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Commanders featured in this video Reviewed & Verified

Deck Strategies

  • Y'shtola, Night's Blessed

    Y'shtola, Night's Blessed

    Leverages life gain and damage triggered by casting noncreature spells, drawing cards at end of turn if opponents lost life to maintain card advantage and apply incremental pressure.

  • Cloud, Ex-SOLDIER

    Cloud, Ex-SOLDIER

    Aggressively equips powerful artifacts like Colossus Hammer to create a large, haste-enabled attacker that draws cards for each equipment creature controlled, aiming to ramp and overwhelm opponents quickly.

  • Terra, Herald of Hope

    Terra, Herald of Hope

    Focuses on milling cards each combat and paying mana to return small creatures from the graveyard to the battlefield tapped, generating recurring threats and board presence.

  • Celes, Rune Knight

    Celes, Rune Knight

    Utilizes discard and card draw upon entering the battlefield, while growing other creatures with +1/+1 counters as they enter, aiming for incremental board development and card advantage.

Gameplay Insights

  • 1

    Cloud's aggressive use of Colossus Hammer significantly pressured opponents, forcing targeted responses to prevent rapid damage and card draw escalation.

  • 2

    Terra's milling and graveyard recursion enabled sustained board presence, allowing recovery from board wipes or removal.

  • 3

    Y'shtola's damage and life gain synergy encouraged opponents to lose life each turn, maximizing her card draw and incremental advantage.

  • 4

    Celes' discard and draw effect helped filter the hand and grow creatures with +1/+1 counters, supporting steady board development.

  • 5

    Players carefully managed attack targets and damage to optimize Y'shtola's end step card draw trigger, showcasing nuanced interaction awareness.

Notable Cards

  • Colossus Hammer

    Colossus Hammer

  • Mind Stone

    Mind Stone

  • Sword of the Animist

    Sword of the Animist

  • Morbid Opportunist

    Morbid Opportunist

Summary

The game began with players quickly establishing their board states and mana bases, each leveraging the unique strengths of their Final Fantasy precon commanders. Early plays included ramp spells and utility creatures, with Cloud aggressively equipping and drawing cards to build momentum, while Terra focused on milling cards and recurring smaller creatures from the graveyard to maintain board presence. Y'shtola applied steady pressure with her card draw and damage triggered by casting high-cost noncreature spells, while Celes brought card filtering and incremental growth to the table. A pivotal moment emerged when Cloud equipped Colossus Hammer, making him a significant threat due to his haste and card draw engine, forcing opponents to consider aggressive responses. Terra's ability to mill and recur creatures created resilience, allowing her to rebuild after board wipes or removal. Y'shtola's end step damage and life gain synergy also kept opponents on edge. The game featured strategic attacks and careful management of damage to maximize Y'shtola's card draw triggers. Players sought to leverage their commanders' distinct mechanics—equipment synergy for Cloud, graveyard recursion for Terra, spell damage and life gain for Y'shtola, and card draw and counters for Celes—to outpace and outvalue one another. The unfolding board state and interactions highlighted the varied and dynamic playstyles embodied in the Final Fantasy preconstructed decks.

Description

Final Fantasy is here. Welcome to our Final Fantasy Precon Special episode! Our Game Play consists of playing the commanders from the precon decks from the Final Fantasy set just as they are without any upgrades, who will be victorious when Y’shtola, Cloud, Celes and Terra go to battle? Thank you to Gabriel for joining us for this one 🐲🔥

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