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Fallout Commander

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Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Lucy MacLean, Positively Armed

    Lucy MacLean, Positively Armed

    Token duplication and card draw through copying tokens created by opponents, aiming to build a strong board presence with numerous tokens and generate incremental advantage.

  • Maximus, Knight Apparent

    Maximus, Knight Apparent

    Equipment-focused deck that searches for and equips powerful artifacts to Maximus, enhancing combat potential and leveraging energy generation for sustained aggression.

  • The Ghoul, Gunslinger

    The Ghoul, Gunslinger

    Rad counter and treasure generation triggered by zombie and mutant deaths, providing resource ramp and incremental advantage through creature interactions and death triggers.

  • Hank Mlan, Executive Assistant (custom card)

    Control and value engine that places black box counters on opponents' creatures to draw cards on their death and steal those creatures, enabling board manipulation and incremental resource gain.

Gameplay Insights

  • 1

    The use of Quantum Misalignment to create token copies of Hank Mlan significantly escalated the black box counter mechanic, multiplying the potential for stealing opponents' creatures and drawing cards.

  • 2

    Maximus's equipment synergy, notably with Blade of Selves, allowed for multiple combat phases and heightened pressure on opponents early in the game.

  • 3

    Lucy MacLean's ability to copy tokens created by opponents once per turn facilitated robust card advantage and board presence, synergizing well with other token producers.

  • 4

    The inclusion of artifacts like Soul Ring and Aetheric Amplifier accelerated mana production and enhanced the impact of counters on permanents, enabling players to execute their strategies more efficiently.

  • 5

    The dynamic interaction of black box counters and creature theft introduced a complex control element that forced opponents to carefully manage their board state and resources.

Notable Cards

  • Quantum Misalignment

    Quantum Misalignment

  • Blade of Selves

    Blade of Selves

  • Power Armor

    Power Armor

  • Aetheric Amplifier

    Aetheric Amplifier

  • Brass Squire

    Brass Squire

  • Wedding Ring

    Wedding Ring

Gameplay Summary

The game started with players introducing their unique Fallout-themed commanders, each bringing distinct mechanics and synergies to the table.

Lucy MacLean's deck focused on token creation and card draw through copying tokens created by opponents, enabling strong board presence and card advantage.

Maximus, Knight Apparent's player pursued an equipment synergy strategy, quickly fetching powerful gear like Blade of Selves and Power Armor to boost Maximus's combat capabilities.

The Ghoul, Gunslinger deck revolved around managing rad counters and treasure tokens triggered by zombie and mutant deaths, providing resource generation and incremental advantages.

An additional unique card, Hank Mlan, Executive Assistant, introduced a black box counter mechanic that allowed stealing creatures from opponents and drawing cards upon their death, adding a control and value element to the game. Early gameplay saw ramp and artifact synergies develop, with players deploying key cards like Soul Ring and Aetheric Amplifier to accelerate mana and enhance counter manipulation.

Maximus's player struck aggressively by equipping Maximus and attacking to pressurize opponents.

Meanwhile, the Hank Mlan player leveraged black box counters to disrupt opponents' creatures while drawing cards and gradually stealing board presence.

A pivotal moment occurred when Quantum Misalignment was cast to create token copies of Hank Mlan, amplifying the black box counter strategy and creating a complex stack of interactions that threatened to spiral out of control.

The game featured intricate token copying, artifact synergies, and counter manipulations, driving a dynamic and interactive battlefield where stealing and cloning creatures were central themes.

The gameplay showcased a multifaceted approach to leveraging Fallout-themed mechanics in a Commander setting, with the win condition revolving around board dominance through tokens, equipment-enhanced commanders, and control elements derived from black box counters.

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